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Mortensen, Carol – Learning & Leading with Technology, 2011
Making a one-to-one computing program work calls for more than just placing a computer on everyone's desk. It takes a complete transformation of learning and teaching. In this article, the author shares a few lessons she learned on the path to one-to-one success. (Contains 3 online resources.)
Descriptors: Access to Computers, Computer Uses in Education, Technology Planning, Change Strategies
Long, Christian – Learning & Leading with Technology, 2012
Design thinking is about using design to improve the human experience. It combines collaboration, systems thinking, and a balance of creative and analytical habits. It also fuels what the students want for themselves: making an impact on the real world in real time and having adults take their passions seriously. The process essentially comes down…
Descriptors: Feedback (Response), Systems Approach, Design, High School Students
Merillat, Linda; Holvoet, Jennifer; Adams, Doug – Learning & Leading with Technology, 2007
As changes in federal funding spell the end of the network of Regional Technology in Education Consortia (R*TEC), the authors, who are staff members of the Advanced Learning Technologies project at the University of Kansas Center for Research on Learning, discuss resources left in R*TEC's wake. Many of these resources are still available and can…
Descriptors: Technology Integration, Educational Technology, Computer Uses in Education, Access to Computers
Bolkan, J. V. – Learning & Leading with Technology, 2006
Plagiarism is an ugly word. Copying someone else's work and attempting to claim credit for one's self is an act that involves a number of ethical failings--theft, laziness, coveting, and lying among others. Many educators blame the Internet for what they perceive as the rise of plagiarism. Although the Internet certainly enables more efficient…
Descriptors: Plagiarism, Internet, Prevention, Ethics
Robinette, Michelle – Learning & Leading with Technology, 1996
Suggests ways to use ClarisWorks to motivate students when only one computer is accessible: (1) class database; (2) grade book; (3) classroom journal; (4) ongoing story center; (5) skill-and-draw review station; (6) monthly class magazine/newspaper; (7) research base/project planner; (8) lecture and presentation enhancement; (9) database of ideas…
Descriptors: Class Activities, Computer Uses in Education, Creative Writing, Databases