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Tromba, Peter – Learning & Leading with Technology, 2013
The core of instruction is the interaction between the student, the content, and the teacher. Good instructional design accounts for the students' needs and interests by personalizing the core to each student. Video games and simulations are one way to meet student needs and leverage their interests for increased student learning. In the 2011-12…
Descriptors: Middle Schools, Computer Games, Teaching Methods, Video Games
Gura, Mark – Learning & Leading with Technology, 2012
Lego robotics is engaging, hands-on, and encompasses every one of the NETS for Students. It also inspires a love of science, technology, engineering, and mathematics (STEM) and provides the experience students need to use digital age skills in the real world. In this article, the author discusses how schools get involved with Lego Robotics and…
Descriptors: Student Participation, Robotics, Educational Technology, Learning Motivation
Yoder, Maureen Brown – Learning & Leading with Technology, 2009
For educators looking for new ways to engage their students, multiuser virtual environments (MUVEs) offer a great opportunity for creative teaching and learning. MUVEs teach students social, technical, and practical life skills in a setting that is engaging and playful. One might be surprised how much these virtual environments teach students…
Descriptors: Community Leaders, Virtual Classrooms, Urban Youth, Creative Teaching
Brock, Davis H. – Learning & Leading with Technology, 2009
Educators know there is a disconnect between students' technology experience outside of school and what they use in the classroom. At home many students play and learn with an array of tools that are restricted, banned, or, in many cases, just not available at school. They also know that effectively infusing technology into the classroom does make…
Descriptors: Federal Aid, Educational Technology, Technology Integration, Legislation
Sherman,Thomas M.; Kurshan, Barbara L. – Learning & Leading with Technology, 2005
A frequent criticism of technology applications in classrooms is that they are little more than extraneous bells and whistles pointlessly tacked onto routine instruction. The flash and splash of a PowerPoint presentation may look good, but many question the value added to student learning. This leads to the question, how can technologies genuinely…
Descriptors: Constructivism (Learning), Educational Technology, Computer Uses in Education, Teaching Methods
Robinette, Michelle – Learning & Leading with Technology, 1996
Suggests ways to use ClarisWorks to motivate students when only one computer is accessible: (1) class database; (2) grade book; (3) classroom journal; (4) ongoing story center; (5) skill-and-draw review station; (6) monthly class magazine/newspaper; (7) research base/project planner; (8) lecture and presentation enhancement; (9) database of ideas…
Descriptors: Class Activities, Computer Uses in Education, Creative Writing, Databases