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Redhead, Edward S.; Hamilton, Derek A. – Learning and Motivation, 2009
Three computer based experiments, testing human participants in a non-immersive virtual watermaze task, used a blocking design to assess whether two sets of geometric cues would compete in a manner described by associative models of learning. In stage 1, participants were required to discriminate between visually distinct platforms. In stage 2,…
Descriptors: Experimental Groups, Control Groups, Cues, Learning Strategies