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Stinebrickner, Ralph – Mathematics and Computer Education, 1983
How a computer randomly generates numbers to turn off lighted blocks on a graphics display is discussed. A computer program is given after reviewing a definition and two theorems and applying them to the problem. (MNS)
Descriptors: College Mathematics, Computer Graphics, Computer Programs, Geometric Concepts

Maruszewski, Richard F., Jr. – Mathematics and Computer Education, 1990
Describes a five-dice game, horse. Discusses the offensive player's strategy using the ideas of probability, such as counting outcomes, mutually exclusive events, conditional probabilities, zero sum games, and the use of computer. (YP)
Descriptors: College Mathematics, Computation, Computer Uses in Education, Educational Games

Jarrell, Stephen – Mathematics and Computer Education, 1990
Explains a new way of viewing Bayes' formula. Discusses the revision factor and its interpretation. (YP)
Descriptors: Bayesian Statistics, College Mathematics, Computation, Decimal Fractions