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Mathematics in School | 5 |
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Computer Programs | 5 |
Journal Articles | 5 |
Reports - Descriptive | 3 |
Guides - Classroom - Teacher | 2 |
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Muscat, Jean-Paul – Mathematics in School, 1992
Uses LOGO to enhance the applicability of curve stitching in the mathematics curriculum. Presents the formulas and computer programs for the construction of parabolas, concentric circles, and epicycloids. Diagrams of constructed figures are provided. (MDH)
Descriptors: Computer Assisted Instruction, Enrichment Activities, Geometric Concepts, Geometric Constructions

Muscat, Jean-Paul – Mathematics in School, 1992
Explores the close relationship between pattern formation and traditional geometry using the LOGO programing language with the specific example of joining squares, corner to corner, to form a closed ring. Includes the LOGO programs utilized, as well as color illustrations of the interesting and eye-catching patterns generated. (JJK)
Descriptors: Geometric Concepts, Geometry, Instructional Materials, Learning Activities

Bateman, D. – Mathematics in School, 1988
Describes a process of mathematical investigation involving generalized Fibonacci sequences. Provides the derivation using expressions, BASIC programs, and numerical verification. (YP)
Descriptors: Computation, Computer Assisted Instruction, Computer Software, Computer Uses in Education

Petts, Malcolm – Mathematics in School, 1988
Describes how three dimensional LOGO was used in a workshop session for secondary pupils and mathematics teachers. Provides many commands and output drawings. (YP)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Uses in Education, Geometric Constructions

Hart, Derek; Roberts, Tony – Mathematics in School, 1989
This paper describes a computer simulation of Buffon's needle problem. The problem considers the probability that a needle will cross a line when the needle is thrown in a random way onto the parallel lines a certain distance apart. The paper provides the algorithm and computer program. (YP)
Descriptors: College Mathematics, Computer Simulation, Computer Software, Computer Uses in Education