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Reiner Villena Bernabe – Online Submission, 2025
The Present Levels of Academic Achievement and Functional Performance (PLAAFP) section in Individualized Education Programs (IEPs) is critical for aligning educational goals with students' current capabilities and needs. However, inconsistencies and legal deficiencies in PLAAFP statements persist due to inadequate data collection and fragmented…
Descriptors: Individualized Education Programs, Records (Forms), Feedback (Response), Compliance (Legal)
Gündüz, Aysenur; Cantekin, Dicle; Gültekin Akduman, Gülümser – Online Submission, 2022
Problem Situation and Purpose: The literature shows that the home environment is effective on the child in various aspects. Revealing the relationship between the variables in the home environment and the self-regulation skills of children can be a guide for families. In addition, it is thought that it will contribute to the literature by…
Descriptors: Foreign Countries, Preschool Children, Self Control, Self Management
An, Xiaozhu; Schonberg, Christina; Bashkov, Bozhidar M – Online Submission, 2022
Program exposure is a key element of implementation fidelity and refers to the amount of an intervention received by participants. For students using IXL, setting a target program exposure (i.e., an IXL usage goal) both allows monitoring of implementation fidelity and enhances students' motivational and learning outcomes. IXL's proposed optimal…
Descriptors: Program Implementation, Fidelity, Elementary School Students, Skill Development
Tuncay, Nazime; Bulut, Ayse – Online Submission, 2020
Social media is an unavoidable part of our life and its referred as an "integral" in many studies since it is compliment of life. Sometimes students' stay awake all night for playing social media games or they get overinvolved in the social media life that they forget their real-life responsibilities. Is social media an escape from real…
Descriptors: Sleep, Addictive Behavior, Social Media, Computer Use
Julian, June; Crooks, Julian G. – Online Submission, 2016
Imagine if famous artists could help us guide art discussions in the classroom. In "The Second Life Artist Project", digital avatars for three legendary artists: Frida Kahlo, Georgia O'Keeffe, & Vincent Van Gogh. each respond to three pieces of art by living artists., Those artist avatars model the "Visual Thinking…
Descriptors: Art Education, Visual Arts, Artists, Computer Uses in Education
Alkan, Ayse; Çengel, Metin – Online Submission, 2017
Rapid changes and developments in technology can bring positive results as well as negative consequences. One of them is a cyber victimization. In this study; To study the cases of cyber victimization of gifted students. The working group of the study is gifted students in Sakarya in the academic year 2016/2017. In addition to the demographic…
Descriptors: Academically Gifted, Victims, Student Surveys, Foreign Countries
Moradi Sheykhjan, Tohid – Online Submission, 2016
A growing body of evidence from across the globe is also telling us that no matter where they are from more and more people are relying on digital tools, platforms and services to learn, engage, participate, play, innovate, work or socialize. In the current period of rapid development of information society information literacy of citizens…
Descriptors: Mental Health, Information Technology, Information Literacy, Influence of Technology
Williams, Joseph Jay; Kim, Juho; Rafferty, Anna; Heffernan, Neil; Maldonado, Samuel; Gajos, Krzysztof Z.; Lasecki, Walter S.; Heffernan, Neil – Online Submission, 2016
While explanations may help people learn by providing information about why an answer is correct, many problems on online platforms lack high-quality explanations. This paper presents AXIS (Adaptive eXplanation Improvement System), a system for obtaining explanations. AXIS asks learners to generate, revise, and evaluate explanations as they solve…
Descriptors: Computer Uses in Education, Artificial Intelligence, Problem Solving, Electronic Learning
Abdüsselam, Mustafa Serkan; Yildiz, Cemalettin; Göl, Resül – Online Submission, 2016
The aim of this qualitative study is to determine middle and secondary school students' approaches related to computers and internet. To achieve this aim a form consisted of 8 open-ended questions was used. The implementation was carried out to 322 middle school and 161 secondary school students in Trabzon and Giresun cities on 2015-2016 school…
Descriptors: Middle School Students, High School Students, Student Attitudes, Knowledge Level
Topolovcan, Tomislav; Matijevic, Milan – Online Submission, 2014
The aim of this study was to establish whether there are differences between the computer self-efficacy of pupils and teachers (N = 507) in the context of the classroom, as a developing workplace of the teacher in elementary education. The survey covered 184 teachers and 323 pupils in elementary school. The results show that there is no…
Descriptors: Self Efficacy, Computer Literacy, Computer Uses in Education, Elementary School Students
Moradi Sheykhjan, Tohid – Online Submission, 2017
Our goal for this paper discusses the main research ethical concerns that arise in internet research and reviews existing research ethical guidance in relation to its application for educating digital citizens. In recent years we have witnessed a revolution in Information and Communication Technologies (ICTs) that has transformed every field of…
Descriptors: Internet, Online Searching, Educational Research, Social Science Research
Turturean, Monica – Online Submission, 2012
Today's world is facing many problems caused by the economic crisis "leading" thus to an education crisis. "Witnessing" major changes in the curricula, "at" different ways of assessment, at teaching and learning in a transdisciplinary manner which took by surprise the students who, in turn, "feel" disarmed and unable to cope with these changes…
Descriptors: Internet, Role, Learning Processes, Student Motivation
Macinko Kovac, Maja; Eret, Lidija – Online Submission, 2012
This article gives insight into methodical correlation model of teaching mathematics and computer science. The model shows the way in which the related areas of computer science and mathematics can be supplemented, if it transforms the way of teaching and creates a "joint" lessons. Various didactic materials are designed, in which all…
Descriptors: Computer Science Education, Mathematics Instruction, Teaching Models, Elementary School Curriculum
Ahrens, Andreas; Zascerinska, Jelena – Online Submission, 2011
Enterprise 3.0 offers potential solutions for the quality, maintenance and sustainable development of services. The synergy between Enterprise 3.0 and engineering education advances the development of innovative products, processes and services in the European economy. Aim of the research is to analyze student engineers' use of Enterprise 3.0…
Descriptors: Engineering Education, Summer Programs, Educational Technology, Information Science
Trekles, Anastasia M. – Online Submission, 2012
This paper examines how virtual worlds and other advanced social media can be married with problem-based learning to encourage creativity and critical thinking in the English/Language Arts classroom, particularly for middle school, high school, and undergraduate college education. Virtual world experiences such as "Second Life," Jumpstart.com, and…
Descriptors: Creative Writing, Problem Based Learning, Video Games, Critical Thinking