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Johnson, Claire – Online Submission, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…
Descriptors: Foreign Countries, Secondary School Students, Qualitative Research, Case Studies
von Wangenheim, Christiane Gresse; Alves, Nathalia Cruz; Rodrigues, Pedro Eurico; Hauck, Jean Carlo – Online Submission, 2017
In order to be well-educated citizens in the 21st century, children need to learn computing in school. However, implementing computing education in schools faces several practical problems, such as lack of computing teachers and time in an already overloaded curriculum. A solution can be a multidisciplinary approach, integrating computing…
Descriptors: Computer Science Education, Interdisciplinary Approach, Social Studies, Programming
Delrio, Claudio; Ami, Zvi Ben; de Groot, Reuma; Drachmann, Raul; Ilomaki, Liisa – Online Submission, 2008
The aim of this report is, first of all, to present the KP-Lab approach toward stakeholders in the wider framework of European policies. Secondly, the KP-Lab definition of stakeholders and the strategy to address different stakeholders needs, concerns and expectations is presented in the following paragraphs. The second chapter presents concrete…
Descriptors: Foreign Countries, Evaluation Methods, Stakeholders, Educational Policy
Pardieck, Sherrie Chan; McMullen, David W. – Online Submission, 2005
This paper is a report on the development of a digital portfolio system for a teacher education program. The development of the system was based upon a three-year comparative case study of four principals representing rural and urban schools and included pre-kindergarten through 12th grade levels in a Midwestern state. The research generated…
Descriptors: Portfolios (Background Materials), Computer Mediated Communication, Program Evaluation, Program Effectiveness
Livingstone, Daniel, Ed.; Kemp, Jeremy, Ed. – Online Submission, 2006
This document is a compilation of 14 papers from presentations and posters of the Second Life Education Workshop at the Second Life Community Convention, presented at the Fort Mason Centre in San Francisco, California in August 2006. Following a foreword (John Bransford and Drue Gawel); preface (John Lester); and word from the chairs (Daniel…
Descriptors: Experiential Learning, Museums, Case Studies, Foreign Countries
Toiviainen, Hanna; Hoynalanmaa, Mikko; Lallimo, Jiri; Moen, Anne; Smordal, Ole; Morch, Anders; Toikka, Seppo – Online Submission, 2006
This deliverable has been produced in the context of the Knowledge-Practice Laboratory (KP-Lab) project, which is aimed at facilitating innovative practices of working with knowledge in higher education, teacher training, and professional networks. This deliverable is a synopsis of the first experiences encountered during the first 6 months of the…
Descriptors: Foreign Countries, Research and Development, Computer Mediated Communication, Research Methodology