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Lisy, Jennifer Garrette – Online Submission, 2015
Few studies have examined the revision processes of second grade students and even fewer have explored the impact of digital writing on young students' revisions. This study utilized a within subject crossover trial using randomized block assignment (AB | BA) for counterbalancing. This study sought to determine (1) whether revising on paper versus…
Descriptors: Influence of Technology, Elementary School Students, Revision (Written Composition), Grade 2
Ramos, Maria Altina Silva – Online Submission, 2010
The access to a vast array of resources is facilitated by the Internet, which, in its turn, does not promote learning by itself as children and young people often use it passively. As a consequence, the teachers' role is regarded essential so that they are helped to interpret and analyze available information critically. Nowadays, when referring…
Descriptors: Web Sites, Electronic Publishing, Multimedia Materials, Internet
Matsuda, Toshiki – Online Submission, 2008
NIER (National Institute of Educational Research, 2004) survey revealed that the most common attitude of Japanese high school students to mathematics is that "it is not useful in daily life but must be learnt for entrance examinations". It was also clarified that only 3.2 percent of mathematics teachers use computers in their classes.…
Descriptors: Cognitive Processes, Mathematics Teachers, Mathematics Instruction, Mathematics Education
Jolivette, Brenda J. – Online Submission, 2006
This article examines the literature on the theory of social presence and its relevancy to cognitive and affective learning in an asynchronous distance-learning environment. With the evolution of distance education, colleges and universities have found themselves on the cutting edge of an unprecedented new era. This review explores the…
Descriptors: Distance Education, Social Theories, Cognitive Processes, Affective Behavior
de Byl, Penny; Taylor, Janet – Online Submission, 2007
This paper explores the Web 2.0 ethos with respect to the application of pedagogy within 3D online virtual environments. 3D worlds can create a synthetic experience capturing the essence of "being" in a particular world or context. The AliveX3D platform adopts the Web 2.0 ethos and applies it to online 3D virtual environment forming a Web…
Descriptors: Internet, Web Based Instruction, Computer Uses in Education, Learning Experience