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Fichten, Catherine; Havel, Alice; Wileman, Susie; Jorgensen, Mary; Arcuri, Rosie; Ruffolo, Olivia – Online Submission, 2021
COVID-19 resulted in a pivot to remote teaching and learning in most North American colleges and universities. All of a sudden faculty expected students to use a variety of digital technologies. Here we report on the technologies post-secondary students had to use and on the problems experienced by students with and without disabilities (e.g.,…
Descriptors: COVID-19, Pandemics, Blended Learning, Distance Education
Menon, Sujatha Aravindakshan – Online Submission, 2019
With the growing advancements in technology and their highly influential role in teaching and learning, present day teachers find themselves grappling with a whole set of parameters against which they need to measure themselves constantly. One cannot be a proficient teacher in the true sense of the word if he or she is merely good at classroom…
Descriptors: Instructional Design, Instructional Materials, Blended Learning, Computer Assisted Instruction
Göksu, Hüseyin; Karanfiller, Tolgay; Yurtkan, Kamil – Online Submission, 2016
Smart devices such as smart phones and tablets have become part and parcel of our lives in recent years. The effects of these new smart devices can been seen everywhere. Students, especially, use these devices in their daily learning process and the application of these tools will be more and more important in the following years. Therefore, it's…
Descriptors: Computer Oriented Programs, Handheld Devices, Technology Uses in Education, Special Needs Students
Cammarata, Lisa – Online Submission, 2006
The 21st century is a time to contemplate the power of the technological advances that have occurred today. Computers have become idea engines- a tool used for thinking, performing, processing, and instructing people. No one understands or appreciates this phenomenon more than children suffering with dyslexia. These children's ability to learn or…
Descriptors: Computer Oriented Programs, Computers, Research Design, Educational Technology