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Peter Pavlis – Online Submission, 2025
This quantitative, quasi-experimental study aimed to propose research-based AI constructivist learning activities by measuring students' self-perceptions of their critical thinking using the Motivational Strategies and Learning Questionnaire (MSLQ). The study utilized the input-experience-output framework to evaluate how these learning pursuits…
Descriptors: Critical Thinking, Artificial Intelligence, Constructivism (Learning), Learning Activities
Vu Phi Ho Pham; Nhung Hong Nguyen – Online Submission, 2025
This exploratory qualitative study aims to explore the ChatGPT use of Van-Lang-University graduate students in a research writing course and the cognitive levels of their reactions to its responses. The data was collected from observations and interviews with twelve Vietnamese graduate students studying in a research writing class at this…
Descriptors: Graduate Students, Writing Instruction, Technology Integration, Computer Software
Bueno, David Cababaro – Online Submission, 2020
Innovation and the development of knowledge in the field of scientific research is increasing exponentially, but it continues to be disjointed. It makes it difficult to keep up with state-of-the-art and to be at the forefront of research and dissemination, as well as to evaluate empirical evidence in the area of academic excellence. Recent…
Descriptors: Prevention, Plagiarism, Search Engines, Research Methodology
Oluk, Ali; Korkmaz, Özgen – Online Submission, 2016
This study aimed to compare 5th graders' scores obtained from Scratch projects developed in the framework of Information Technologies and Software classes via Dr Scratch web tool with the scores obtained from Computational Thinking Levels Scale and to examine this comparison in terms of different variables. Correlational research model was…
Descriptors: Grade 5, Elementary School Students, Educational Technology, Technology Uses in Education
Ramos, Maria Altina Silva – Online Submission, 2010
The access to a vast array of resources is facilitated by the Internet, which, in its turn, does not promote learning by itself as children and young people often use it passively. As a consequence, the teachers' role is regarded essential so that they are helped to interpret and analyze available information critically. Nowadays, when referring…
Descriptors: Web Sites, Electronic Publishing, Multimedia Materials, Internet
Elsner, Daniela – Online Submission, 2011
This paper describes the theoretical framework and the main objectives of the European Comenius project MuViT -- Multiliteracy Virtual. The project engages primary pupils across the world in multilingual and audiovisual reading and writing processes through the use of information technology resources to enhance multi-literacies, plurilingual…
Descriptors: Foreign Countries, Multilingualism, Writing Processes, Computer Assisted Instruction
Felini, Damiano – Online Submission, 2008
Background: The penetration of video games in media consumption behaviors is statistically very significant all over the world. Education and media education cannot ignore this phenomenon, as it is so relevant for such a considerable part of the population, especially youth. The application of media education principles and goals to video games is…
Descriptors: Video Games, Teaching Methods, Popular Culture, Media Literacy