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Showing 1 to 15 of 137 results Save | Export
Mohammad Ghulam Ali – Online Submission, 2025
As the debate and discussions are rapidly growing about the implementation of Artificial Intelligence (AI) in higher education institutions (HEIs) as well as in other sectors, we have gone through a systematic review and research of the topics and progress of AI at the present time. We have surveyed much literature and prepared a research review…
Descriptors: Artificial Intelligence, Educational Benefits, Higher Education, Computer Software
Rudy Baez; Henry Sanchez; Duli Pllana – Online Submission, 2024
High school math projects center on solving real-world examples in a wide variety of situations that require a creative skill set. Creativity in high school mathematics takes place in a subtle form. In contrast, creativity presents itself conspicuously in art. Therefore, this paper will explore the utilization of polynomial equations in drawing…
Descriptors: Mathematics Instruction, Creativity, High School Students, Student Projects
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Ayse Tugçe Bodur; Mevhibe Kobak Demir – Online Submission, 2024
This study aimed to reveal the views of prospective mathematics teachers on the use of the Tinkercad program. This case study, utilizing a qualitative research method, was conducted with 18 prospective mathematics teachers currently enrolled in a fourth grade education program at a state university in a province in western Turkey. The convenience…
Descriptors: Preservice Teachers, Teacher Education Programs, Mathematics Teachers, Mathematics Instruction
Sena Sayici; Selami Aydin – Online Submission, 2025
Learners' achievements, motivation, and emotional states are closely linked to the roles and effectiveness of their teachers, while several challenges in foreign language classrooms hinder teacher efficacy. Artificial intelligence (AI) has the potential to offer substantial solutions by addressing individual student needs, expectations, and…
Descriptors: Artificial Intelligence, Computer Software, English (Second Language), Second Language Learning
Nguyen Thi Thanh Van; Tran Thi Thanh Mai – Online Submission, 2024
Nowadays, TikTok is one of the most popular online applications. TikTok has recently been a helpful tool in facilitating teaching speaking skills. More researchers are exploring the teaching application of TikTok in speaking classes. This study is designed as mixed-method research that explores VLU second-year English-major students' perceptions…
Descriptors: Social Media, Computer Software, Speech Communication, English (Second Language)
Peter Pavlis – Online Submission, 2025
This quantitative, quasi-experimental study aimed to propose research-based AI constructivist learning activities by measuring students' self-perceptions of their critical thinking using the Motivational Strategies and Learning Questionnaire (MSLQ). The study utilized the input-experience-output framework to evaluate how these learning pursuits…
Descriptors: Critical Thinking, Artificial Intelligence, Constructivism (Learning), Learning Activities
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Binod Prasad Pant; Niroj Dahal; Bal Chandra Luitel – Online Submission, 2024
Integrating information and communication technology (ICT) in mathematics education has been increasingly recognized as a powerful tool for increasing students' interest and performance. It is widely discussed that students' understanding of mathematical ideas is not satisfactory, especially in terms of conceptual understanding. Using narrative…
Descriptors: Concept Formation, Mathematical Concepts, Computer Software, Mathematics Instruction
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Ayse Sezer – Online Submission, 2023
In order to keep up with the speed of science and technology in today's conditions, it is important for human beings to constantly renew themselves and adapt to the changing world and living conditions. In this content, education plays a significant role, and art education, in particular, hold a pioneering role in nurturing civilized individuals.…
Descriptors: Artificial Intelligence, Teaching Methods, Freehand Drawing, Child Development
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Kado – Online Submission, 2021
The paradigm shift from traditional didactic instruction to technology-enriched teaching and learning environments significantly benefits learners. Educational technology can visualize abstract mathematical concepts contextually and graphically and allow learners to actively construct this knowledge. This study aims to ascertain the efficacy of a…
Descriptors: Educational Technology, Computer Assisted Instruction, Grade 11, Computer Software
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Romadiah, Hikmah; Dayurni, Popi; Fajari, Laksmi Evasufi Widi – Online Submission, 2022
This research is motivated by the increasing number of users of android-based learning media it impacts the learning outcomes obtained. This study aims to determine the effect of android-based learning media on improving student learning outcomes. This research is a meta-analysis study. Data collection techniques are taken from indexing databases…
Descriptors: Meta Analysis, Handheld Devices, Telecommunications, Computer Assisted Instruction
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Lozano, Adrian S.; Canlas, Reister Justine B.; Coronel, Kimberly M.; Canlas, Justin M.; Duya, Jerico G.; Macapagal, Regina C.; Dungca, Ericson M.; Miranda, John Paul P. – Online Submission, 2023
Purpose: The purpose of this study is to develop a game-based mobile application to help learners practice mathematical patterns and structures. Method: The study followed a mixed-method research design and prototyping methodology to guide the study in developing the mobile application. An instrument based on the Octalysis framework was developed…
Descriptors: Game Based Learning, Mathematics Instruction, Teaching Methods, Telecommunications
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Hien Thi Ngoc Le – Online Submission, 2023
In second language acquisition, grammar is important in enhancing skills and language ability. Freshmen who majored in English at university are required to study grammar as a specific subject along with other skills like reading, speaking, listening, and writing. At the tertiary level, students learn grammar differently from at lower levels, so…
Descriptors: Computer Assisted Instruction, Computer Software, Grammar, Teaching Methods
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Murat Adnan Tamer; Nesrin Özdener – Online Submission, 2023
Physical programming (PP) is defined as the design of interactive physical systems between the real and virtual worlds using a combination of software and hardware. A physical programming platform (PPP) defines a structure that includes hardware and software where such applications can be made. The aim of this study is to introduce the MIDEP…
Descriptors: Programming, Computer Science Education, Kindergarten, Elementary Secondary Education
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Haya Shamir; Erik Yoder; David Pocklington – Online Submission, 2023
Identifying effective means of ameliorating achievement gaps and addressing literacy deficits is essential. Computer-assisted instruction (CAI) is one avenue for providing this effective instruction to the students that can most benefit from it. In the current study, kindergarten students in a public school district in Illinois received…
Descriptors: Teaching Methods, Literacy Education, Computer Assisted Instruction, Achievement Gap
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Mahuda, Isnaini; Nasrullah, Anton; Mubarika, Melinda Putri; Meilisa, Ranny; Fajari, Laksmi Evasufi Widi – Online Submission, 2022
This study aimed; (1) to investigate student responses toward the use of android-based media assisted by Smart Apps Creator for mathematics learning; (2) to investigate student self-regulated learning level; (3) to find out whether there was an effect using Android-based mathematics learning media assisted by Smart Apps Creator on student…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Assisted Instruction, Telecommunications
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