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Jainal, Srireski; Yosephine Louise, Isana Supiah – Online Submission, 2019
The aim of this research was to examine the effect of students' critical thinking skills using a guided inquiry model with macromedia flash and direct instruction in chemistry learning. The researchers used a quasi-experiment, with post-test only control group design. This research was conducted at SMAN 3 Kota Ternate. The research subjects were…
Descriptors: Foreign Countries, Educational Technology, Multimedia Materials, Critical Thinking
Aldana, Ihmar L. – Online Submission, 2020
This action research study examined the effects of review games using Kahoot! on students' quiz scores as well as student engagement. The study was conducted in a high school geometry classroom at Tiyan High School (THS) in Barrigada, Guam. This study consisted of a sample size of 42 students in the 10th through the 12th grade. The data collected…
Descriptors: Educational Games, High School Students, Secondary School Mathematics, Geometry
Jena, Ananta Kumar; Gupta, Somnath – Online Submission, 2019
Instructional Scaffolding is a learning process designed to promote a deeper level of learning and asynchronous learning involves learning via e-mails, blogs etc. The study was conducted in the urban area of Assam, India aimed to find out the effects of Online Technology Based Scaffolding (OTBS)on the asynchronous learning performance in relations…
Descriptors: Electronic Learning, Online Courses, Educational Technology, Computer Mediated Communication
Adi Sucipto, Taufiq Lilo; Efendi, Agus; Hanif, Husni Nadya; Budiyanto, Cucuk – Online Submission, 2017
The study examines the influence of learning management systems to the implementation of flipped classroom model in a vocational school in Indonesia. The flipped classroom is a relatively new educational model that inverts students' time to study on lectures and time spent on homework. Despite studies have been conducted on the model, few…
Descriptors: Integrated Learning Systems, Educational Technology, Blended Learning, Vocational Schools
Durak, Gürhan; Cankaya, Serkan; Yunkul, Eyup; Ozturk, Gülcan – Online Submission, 2017
Despite the widespread use of Social Learning Networks (SLNs), there is little research on the effectiveness of these sites in related literature. Therefore, there is a need for studies investigating but use of SLNs in educational environments and their effects on learners' academic achievements. In this study, the purpose was to investigate the…
Descriptors: Socialization, Student Attitudes, Academic Achievement, Foreign Countries
Korkmaz, Özgen – Online Submission, 2016
The purpose of the present research is to designate the effects of Scratch-based game activities on students' attitudes towards learning computer programming, self-efficacy beliefs and levels of academic achievement. The research was conducted through a pre-test-post-test control group quasi-experimental study. The study group consists of 49…
Descriptors: Student Attitudes, Programming, Educational Games, Self Efficacy
Güzel, Serhat; Aydin, Selami – Online Submission, 2016
The number of studies that focus on the impact of Second Life (SL) as a virtual language learning tool on speaking achievements of EFL learners is quite limited. Thus, this paper aims to provide insight for SL's effect on Turkish EFL learners' speaking achievement levels. Forty-four EFL learners from Balikesir University participated in this…
Descriptors: Second Language Instruction, Online Courses, Speech Skills, Language Skills
Savran Çelik, Seyd; Aydin, Selami – Online Submission, 2016
The number of the studies conducted on the use of wikis on the English as a foreign language (EFL) learning process has remained fairly limited. More specifically, in the Turkish EFL context, little attention has been paid to the effects of wikis on EFL writing achievement. Thus, this study aims to examine the effects of a wiki-based writing…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Writing Achievement
Solak, Ekrem; Cakir, Recep – Online Submission, 2016
The purpose of this study was to inform about some of the current applications and literature on Augmented Reality (AR) technology in education and to present experimental data about the effectiveness of AR application in a language classroom at the elementary level in Turkey. The research design of the study was quasi-experimental. Sixty-one 5th…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Computer Simulation
Deniz, Salih; Simsek, Irfan – Online Submission, 2015
The usage of three dimensional (3D) virtual worlds in Mathematics Education not only eliminates the dependence of education on K-12 schools but also enables the subjects to be more concrete. The objective of this study is to create a mathematics laboratory by using the virtual classroom qualities of 3D worlds. In this lab, abstract mathematics…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Mathematics Achievement
Rouse, Sharon M. – Online Submission, 2012
(Purpose) The purpose of this paper was to examine the issues associated with bringing new technology into the classroom, in particular, the vocational/technical classroom. (Methodology) A new Haas 5 axis vertical Computer Numerical Control machining center was purchased to update the CNC machining curriculum at a community college and the process…
Descriptors: Experimental Groups, Computer Software, Computers, Educational Technology
Fu, Yu-Ju; Chen, Shu-Hui; Wey, Shyh-Chyi; Chen, Shu-Chu – Online Submission, 2014
The prevalence of web-based applications and the use of multimedia in school make learning and teaching through the Internet a popular method in education (Ferdig, 2005). To keep in line with the trend, the purpose of the study was to explore the effects of reading strategy instruction via electronic storybooks on EFL elementary school students'…
Descriptors: Reading Instruction, Teaching Methods, Electronic Publishing, Childrens Literature
Al-Dawood, Manal Mohammad Nasser – Online Submission, 2013
This study describes how Twitter (a social networking tool) was implemented as part of a foreign language Reading Comprehension course; it reports on the students' perspectives and opinions about their experiences. The participants were 52 level 2 learners studying in the English department at Huraymila College of Science and Human Studies. The…
Descriptors: Electronic Publishing, Handheld Devices, Telecommunications, Diaries
Driscoll, Richard; Holt, Bruce – Online Submission, 2012
This study was undertaken to replicate prior findings in which a test-anxiety control training produced substantial test gains among students on academic probation. Twelve first semester students with marginal achievement were identified, screened for test anxiety, and found to have substantially higher anxiety than other students. Ten of the…
Descriptors: Academic Probation, School Holding Power, Test Anxiety, Academic Persistence
Aygün, Mustafa; Korkmaz, Özgen – Online Submission, 2012
In this study, the effects of Algo-Heuristic Theory based blended learning environments on students' computer skills in their preparation of presentations, levels of attitudes towards computers, and levels of motivation regarding the information technology course were investigated. The research sample was composed of 71 students. A semi-empirical…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Computer Literacy
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