NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 2 results Save | Export
Fulton, Jared N. – Online Submission, 2019
Gamification is a term first coined early in the 21st century, and the application of its principles has been seen in the business world. Department stores, convenient stores, airlines, and credit card companies have implemented loyalty points to keep customers buying their products. From the business world, to the daily lives of students,…
Descriptors: Game Based Learning, Educational Games, Student Motivation, Self Determination
Broodryk, Retief; van den Berg, Pieter Hendrick – Online Submission, 2011
The aims of this study were firstly to determine the players' perceptions of their respective coaches' coaching effectiveness and secondly, determine the difference between big and small schools of the players' perceptions of their respective coaches' coaching effectiveness. Four hundred and seventy six players from 22 schools were asked to fill…
Descriptors: Likert Scales, Measures (Individuals), Program Effectiveness, High Schools