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Kleb Dale G. Bayaras – Online Submission, 2023
In course design, topic outline organization encompasses the structuring and sequencing of topics to be delivered in a learning environment. Recent studies in topic outline optimization revolve around massive open online courses (MOOCs) due to their abundance but not much has been studied on the traditional courses. This study investigates the…
Descriptors: Foreign Countries, Universities, Introductory Courses, Programming
Huang, Hong – Online Submission, 2016
Project-Based Learning (PBL) is a widely adopted pedagogy that ignites students' interest of a subject through the investigation of an authentic problem and cultivates their abilities of innovation and self-learning. Traditional PBL often involves a project of complexity and significant scale, which, under the time constraint of a course, is often…
Descriptors: Active Learning, Student Projects, Teaching Methods, Computer Science Education
Waite, Jane Lisa; Curzon, Paul; Marsh, William; Sentance, Sue; Hadwen-Bennett, Alex – Online Submission, 2018
Research indicates that understanding levels of abstraction (LOA) and being able to move between the levels is essential to programming success. For K-5 contexts we rename the LOA levels: problem, design, code and running the code. In our qualitative exploratory study, we interviewed five K-5 teachers on their uses of LOA, particularly the design…
Descriptors: Elementary School Teachers, Computer Science Education, Programming, Abstract Reasoning
Johnson, Claire – Online Submission, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…
Descriptors: Foreign Countries, Secondary School Students, Qualitative Research, Case Studies
von Wangenheim, Christiane Gresse; Alves, Nathalia Cruz; Rodrigues, Pedro Eurico; Hauck, Jean Carlo – Online Submission, 2017
In order to be well-educated citizens in the 21st century, children need to learn computing in school. However, implementing computing education in schools faces several practical problems, such as lack of computing teachers and time in an already overloaded curriculum. A solution can be a multidisciplinary approach, integrating computing…
Descriptors: Computer Science Education, Interdisciplinary Approach, Social Studies, Programming
Korkmaz, Özgen – Online Submission, 2016
The purpose of the present research is to designate the effects of Scratch-based game activities on students' attitudes towards learning computer programming, self-efficacy beliefs and levels of academic achievement. The research was conducted through a pre-test-post-test control group quasi-experimental study. The study group consists of 49…
Descriptors: Student Attitudes, Programming, Educational Games, Self Efficacy
Korkmaz, Özgen – Online Submission, 2016
The aim of the study was to present the effect of Lego Mindstorms Ev3 based design activities on students' attitudes towards learning computer programming, self-efficacy beliefs and levels of academic achievement. The research is a pretest-posttest with control group semi-experimental study. The study group of the research consisted of 53 students…
Descriptors: Programming, Design, Student Attitudes, Computer Science Education
Magal-Royo, Teresa; Gimenez-Lopez, Jose Luis; Pairy, Blas; Garcia-Laborda, Jesus; Gonzalez-Del Rio, Jimena – Online Submission, 2011
The current development of educational applications for language learning has experienced a qualitative change in the criteria of interaction between users and devices due to the technological advances of input and output data through keyboard, mouse, stylus, tactile screen, etc. The multiple interactions generated in a natural way by humans…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, Educational Technology
Kardan, Ahmad A.; Speily, Omid R. B.; Modaberi, Somayyeh – Online Submission, 2011
The majority of current web-based learning systems are closed learning environments where courses and learning materials are fixed, and the only dynamic aspect is the organization of the material that can be adapted to allow a relatively individualized learning environment. In this paper, we propose an evolving web-based learning system which can…
Descriptors: Foreign Countries, Computer Assisted Instruction, Lifelong Learning, Internet
Andreou, Dimitris; Christophides, Vassilis; Flouris, Giorgos; Kotzinos, Dimitris; Pediaditis, Panagiotis; Tsialiamanis, Petros – Online Submission, 2009
This deliverable reports the technical and research development performed until M36 (January 2009) within tasks T5.2 and T5.4 of WP5 in the KP-Lab project, per the latest Description of Work (DoW) 3.2 [DoW3.2]. The described components are included in the KP-Lab Semantic Web Knowledge Middleware (SWKM) Prototype Release 3.0 software that takes…
Descriptors: Foreign Countries, Program Implementation, Programming, Computer System Design
Major, Louis – Online Submission, 2010
Teaching computer programming to novices is a difficult task due to the complex nature of the subject, as negative stereotypes are associated with programming and because introductory programming courses often fail to encourage student understanding. This Protocol outlines the plan that is to be followed in order to investigate the effectiveness…
Descriptors: Stereotypes, Search Strategies, Programming, Robotics
Lakkala, Minna; Paavola, Sami; Toikka, Seppo; Bauters, Merja; Markannen, Hannu; de Groot, Reuma; Ben Ami, Zvi; Baurens, Benoit; Jadin, Tanja; Richter, Christoph; Zoserl, Eva; Batatia, Hadj; Paralic, Jan; Babic, Frantisek; Damsa, Crina; Sins, Patrick; Moen, Anne; Norenes, Svein Olav; Bugnon, Alexandra; Karlgren, Klas; Kotzinons, Dimitris – Online Submission, 2008
One of the central goals of the KP-Lab project is to co-design pedagogical methods and technologies for knowledge creation and practice transformation in an integrative and reciprocal manner. In order to facilitate this process user tasks, driving objectives and high-level requirements have been introduced as conceptual tools to mediate between…
Descriptors: Foreign Countries, Programming, Computer System Design, Educational Technology
Duggan, Louise – Online Submission, 2012
Online education has gained significant popularity in recent years, and this trend is set to continue. One of the reasons for the explosion of online education is the fact that Colleges and Universities need to seek out new delivery methods and to reach out to people who cannot attend College or University. Funding and diversity of courses is also…
Descriptors: Foreign Countries, Online Courses, Distance Education, Computer Software
Online Submission, 2008
The objectives of training activities as stated in the DoW are: 1. to organize training within the project for the participants to learn to use the necessary tools; 2. to support training activities of the partners when they deliver and take in use the tools and practices during extended pilots. The approach with regards to the first point is that…
Descriptors: Foreign Countries, Training Methods, Educational Objectives, Educational Planning
Alepis, Efthymios; Virvou, Maria – Online Submission, 2010
Mobile computing facilities may provide many assets to the educational process. Mobile technology provides software access from anywhere and at any time, as well as computer equipment independence. The need for time and place independence is even greater for medical instructors and medical students. Medical instructors are usually doctors that…
Descriptors: Foreign Countries, Educational Technology, Medical Education, Medical Students
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