Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
Online Submission | 4 |
Author
Basawapatna, Ashok | 1 |
Bennett, Vicki | 1 |
Ioannidou, Andri | 1 |
Iyamuremye, Aloys | 1 |
Kafai, Yasmin B. | 1 |
Koh, Kyu Han | 1 |
Maloney, John | 1 |
Mok, Heng Ngee | 1 |
Nsabayezu, Ezechiel | 1 |
Peppler, Kylie | 1 |
Repenning, Alexander | 1 |
More ▼ |
Publication Type
Reports - Research | 2 |
Speeches/Meeting Papers | 2 |
Journal Articles | 1 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Education Level
Elementary Secondary Education | 1 |
Higher Education | 1 |
Middle Schools | 1 |
Audience
Location
Alaska | 1 |
California | 1 |
Colorado | 1 |
Rwanda | 1 |
Singapore | 1 |
South Dakota | 1 |
Texas | 1 |
Wyoming | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Iyamuremye, Aloys; Nsabayezu, Ezechiel – Online Submission, 2022
The current study investigates teachers' conception and reflection of computer programming from scratch in terms of technological and pedagogical standpoint. Mixed research approaches typically achievement tests and interviews were used to collect quantitative and qualitative data respectively. A total of twenty-one Mathematics and Science…
Descriptors: Mathematics Teachers, Science Teachers, Teacher Attitudes, Achievement Tests
Ioannidou, Andri; Bennett, Vicki; Repenning, Alexander; Koh, Kyu Han; Basawapatna, Ashok – Online Submission, 2011
The iDREAMS project aims to reinvent Computer Science education in K-12 schools, by using game design and computational science for motivating and educating students through an approach we call Scalable Game Design, starting at the middle school level. In this paper we discuss the use of Computational Thinking Patterns as the basis for our…
Descriptors: Computer Science Education, Elementary Secondary Education, Student Motivation, Middle School Students
Mok, Heng Ngee – Online Submission, 2011
Differentiated instruction in the form of tiered take-home lab exercises was implemented for students of an undergraduate-level programming course. This paper attempts to uncover the perceptions and usage patterns of students toward these new lab exercises using a comprehensive survey. Findings reveal that these tiered exercises are generally very…
Descriptors: Learner Engagement, Cooperative Learning, Programming, Individualized Instruction
Maloney, John; Peppler, Kylie; Kafai, Yasmin B.; Resnick, Mitchel; Rusk, Natalie – Online Submission, 2008
This paper describes Scratch, a visual, block-based programming language designed to facilitate media manipulation for novice programmers. We report on the Scratch programming experiences of urban youth ages 8-18 at a Computer Clubhouse--an after school center--over an 18-month period. Our analyses of 536 Scratch projects collected during this…
Descriptors: Programming Languages, Programming, Urban Youth, Children