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Aljameel, Iman H. – Online Submission, 2022
This study aims to conduct a literature review to explore the justification for including programming and coding in K-12 curricula. Additionally, it considers the value of teaching computational thinking and programming principles, pedagogical strategies, and the advantages and drawbacks of teaching programming to young students. Most studies…
Descriptors: Elementary Secondary Education, Computer Science Education, Programming Languages, Programming
Gunbatar, Mustafa Serkan; Turan, Baris – Online Submission, 2019
The aim of the study was to determine the effect of the programming instruction process carried out by using mBlock programming tool on the students' computational thinking skills. The study design was one group pretest-post-test experimental design. Study group was consisted of 82 students enrolled to a secondary school in Edremit district of Van…
Descriptors: Foreign Countries, Middle School Students, Computer Science Education, Programming
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Budiyanto, Cucuk Wawan; Shahbodin, Faaizah; Khoirul Umam, Muhammad Ulin; Isnaini, Ratih; Rahmawati, Anayanti; Widiastuti, Indah – Online Submission, 2021
Technology and smart devices have become ubiquitous staples in every aspect of human life. Given the rise of computation in everyday life, introducing technology to early childhood students requires exposure to logical thinking and problem-solving skills through programming approaches or computational thinking. This research addresses an inquiry…
Descriptors: Technology Uses in Education, Educational Technology, Parent Participation, Student Participation
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Karaahmetoglu, Kübra; Korkmaz, Özgen – Online Submission, 2019
The aim of this study is to investigate the effects of project-based Arduino educational robot applications on students' computational thinking skills and their perception of STEM skill levels. The study group consists of 6th grade students from 2 different secondary schools from Turkey. Within the scope of the research, classes were assigned to…
Descriptors: Robotics, Thinking Skills, Programming, Student Projects
Jenkins, Craig W. – Online Submission, 2017
This paper is part of a wider action research project taking place at a secondary school in South Wales, UK. The overarching aim of the project is to examine the potential for aspects of literacy and computational thinking to be developed using extensible 'build your own block' programming activities. This paper examines classroom talk at an…
Descriptors: Foreign Countries, Action Research, Secondary School Students, Thinking Skills
Oluk, Ali; Korkmaz, Özgen – Online Submission, 2016
This study aimed to compare 5th graders' scores obtained from Scratch projects developed in the framework of Information Technologies and Software classes via Dr Scratch web tool with the scores obtained from Computational Thinking Levels Scale and to examine this comparison in terms of different variables. Correlational research model was…
Descriptors: Grade 5, Elementary School Students, Educational Technology, Technology Uses in Education
Ioannidou, Andri; Bennett, Vicki; Repenning, Alexander; Koh, Kyu Han; Basawapatna, Ashok – Online Submission, 2011
The iDREAMS project aims to reinvent Computer Science education in K-12 schools, by using game design and computational science for motivating and educating students through an approach we call Scalable Game Design, starting at the middle school level. In this paper we discuss the use of Computational Thinking Patterns as the basis for our…
Descriptors: Computer Science Education, Elementary Secondary Education, Student Motivation, Middle School Students
Marshall, Krista Sekeres – Online Submission, 2011
The purpose of this study was to evaluate student understanding and application of computational thinking patterns to novel situations. Over 500 students, who had just designed and programmed a Frogger-style game using the AgentSheets platform, responded to a newly developed video-prompt survey instrument administered in the Fall 2010 semester.…
Descriptors: Video Technology, Grounded Theory, Thinking Skills, Games
Kurubacak, Gulsun – Online Submission, 2005
In considering how best to optimize distance education systems, economy (cost effectiveness and efficiency), technology (communication technologies) and equity (gender, accessibility, minority, language, religion etc.) are vital issues in any distance education systems. Moreover, how end-users, distance learners, can equally share and exchange…
Descriptors: Critical Thinking, Cost Effectiveness, Thinking Skills, Radio
Kurubacak, Gulsun; Yuzer, T. Volkan – Online Submission, 2006
Interactive Radio Programs (IRPs) forge effective participations between adults (communicational and pedagogical workers and parents) and at-risk youth (jeopardizing their present and future adjustments) to explore their engagements with community activism engaging in building their communities. IRPs are vital for them to be engaged citizens,…
Descriptors: Thinking Skills, Radio, Lifelong Learning, Interaction