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Lyons, Paul R. – Performance Improvement, 2010
This article presents a partnership effort among managers, trainers, and employees to spring to life performance improvement using the performance templates (P-T) approach. P-T represents a process model as well as a method of training leading to performance improvement. Not only does it add to our repertoire of training and performance management…
Descriptors: Performance Technology, Training Methods, Models, Partnerships in Education
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Silber, Kenneth H. – Performance Improvement, 2002
Discusses the cognitive approach to instructional design (ID) and how ID practitioners can design training differently. Highlights include how learning occurs; categories of learning; a model that summarizes the components of a well-designed lesson; a framework for ID based on cognitive psychology; and a table to use as a job aid for designing…
Descriptors: Cognitive Objectives, Cognitive Psychology, Instructional Design, Learning Processes
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Lachenmaier, Lynn S.; Moor, William C. – Performance Improvement, 1997
Discusses training evaluation and shows how an abbreviated form of Kirkpatrick's four-level evaluation model can be used effectively to evaluate multimedia-based manufacturing training. Topics include trends in manufacturing training, quantifying performance improvement, and statistical comparisons using the Mann-Whitney test and the Tukey Quick…
Descriptors: Comparative Analysis, Evaluation Methods, Manufacturing, Models
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Pollock, Carl; Masters, Robert – Performance Improvement, 1997
Describes how to use Internet technologies to create an intranet, or an online training database system, for improving company communications, effectiveness, and job performance. Topics include technology and performance; educating managers and key decision makers; creating a graphic model of the training system; and fitting into the existing…
Descriptors: Administration, Computer Graphics, Databases, Decision Making
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Holsbrink-Engels, Geralien A. – Performance Improvement, 2000
Discusses the value of role-play in developing interpersonal skills and presents a 10-step model to help performance technologists design effective role-plays. Highlights include training objectives; designing assessment instruments; task analysis; generality and demonstration; designing social-communicative problems for the content; practice; and…
Descriptors: Communication (Thought Transfer), Content Analysis, Interpersonal Competence, Measures (Individuals)