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Villachica, Steven W.; Marker, Anthony; Taylor, Kevin – Performance Improvement Quarterly, 2010
This descriptive study employed a convenience sample drawn from members of a professional organization supporting instructional designers (IDs) to investigate four research questions: What skills do potential employers expect entry-level instructional designers to possess? To what extent have their recently hired entry-level IDs met these…
Descriptors: Instructional Design, Educational Technology, Employer Attitudes, Surveys
Moore, Stephanie L. – Performance Improvement Quarterly, 2009
Although ethics are commonly regarded as an important characteristic and performance attribute, they are also regarded as a slippery or ill-defined topic leaving practitioners and faculty flat-footed in how to teach and assess ethics. This article reports part of the findings from an investigation on deriving an empirical definition of ethics,…
Descriptors: Ethics, Definitions, Social Responsibility, College Faculty
Ertmer, Peggy A.; Stepich, Donald A.; Flanagan, Sara; Kocaman-Karoglu, Aslihan; Reiner, Christian; Reyes, Lisette; Santone, Adam L.; Ushigusa, Shigetake – Performance Improvement Quarterly, 2009
This exploratory study examined differences in the problem representations of a case-based situation by expert and novice instructional designers. The experts and half of the novices (control group) received identical directions for case analysis, while the other novices (treatment group) received additional guidelines recommending analysis…
Descriptors: Control Groups, Instructional Design, Problem Solving, Case Studies
Towler, Annette; Kraiger, Kurt; Sitzmann, Traci; Van Overberghe, Courtney; Cruz, Jaime; Ronen, Eyal; Stewart, David – Performance Improvement Quarterly, 2008
Seductive details are highly interesting information tangential to course objectives. The inclusion of seductive details generally harms performance on recall tests, but few studies have used multimedia training or investigated effects on performance on recognition tests or transfer tasks. We conducted two studies using computer-based training,…
Descriptors: Learning Theories, Instructional Design, Course Objectives, Program Effectiveness
O'Connor, Debra L.; Menaker, Ellen S. – Performance Improvement Quarterly, 2008
Instructional games are created when training is deliberately added to a gaming environment or when gaming aspects are deliberately incorporated into training. One type of game that is currently attracting the attention of the education and training field is the massively multiplayer online game (MMOG). Because evidence about learning outcomes…
Descriptors: Learning Theories, Educational Games, Team Training, Educational Technology
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Ross, John Minor – Performance Improvement Quarterly, 1996
Proposes that object-oriented (OO) analysis, design, and programming methods, currently having a major impact on computing, will play an increasing role in shaping the paradigms of performance technology--particularly in instructional design (ID). Ties this crossover of OO from computing to ID to design trends and ongoing research in ID. (AEF)
Descriptors: Computer Software Development, Computer System Design, Educational Research, Educational Technology
Hardre, Patricia L.; Ge, Xun; Thomas, Michael K. – Performance Improvement Quarterly, 2006
This research investigated expertise development among instructional designers by tracking novice designers' unfolding perceptions of instructional design (ID), design-related self-perceptions, and other individual differences. It examined development toward ID expertise from multiple aspects: processes, product, and cognition, through a case…
Descriptors: Instructional Design, Self Efficacy, Learning Strategies, Skill Development
Locatis, Craig – Performance Improvement Quarterly, 1989
Discusses instructional systems and information retrieval systems and highlights the growing role of retrieval systems in learning. Topics discussed include cognitive psychology; degree of learner control; interaction with the systems; technological trends, including storage capacity, integrated media, and interlinked systems; hypermedia; and…
Descriptors: Cognitive Psychology, Computer Networks, Computer Storage Devices, Computer System Design
Wang, Feng-Kwei – Performance Improvement Quarterly, 2006
Research and practice in human performance technology (HPT) has recently accelerated the search for innovative approaches to supplement or replace traditional training interventions for improving organizational performance. This article examines a knowledge management framework built upon the theories and techniques of case-based reasoning (CBR)…
Descriptors: Knowledge Management, Innovation, Performance Technology, Organizational Effectiveness
Schatz, Steven; Schwen, Thomas M. – Performance Improvement Quarterly, 2006
Dynamic Online Performance Support Systems (DOPSS) are a new class of intervention that can meet the needs of a quickly changing work force in an information age environment. These systems are customized for the target population, with unique meta tags, unique function sets, and dynamic growth for and by users in use. These unique tag sets allow…
Descriptors: Intervention, Internet, Case Studies, Educational Technology