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Harmon, Paul – Performance and Instruction, 1981
Presents a model used to help students of instructional technology conceptualize the range of instructional designs they might utilize and which could be used to classify existing materials for easy reference. (CHC)
Descriptors: Abstract Reasoning, Behavior Patterns, Cognitive Processes, Educational Objectives
Hon, David – Performance and Instruction, 1983
Argues that factors that create a feeling of interactivity in the human situation--response time, spontaneity, lack of distractors--should be included as prime elements in the design of human/machine systems, e.g., computer assisted instruction and interactive video. A computer/videodisc learning system for cardio-pulmonary resuscitation and its…
Descriptors: Behavior Patterns, Computer Programs, Design Preferences, Human Relations
Allen, Rex J.; Allen, Steven W. – Performance and Instruction, 1983
Describes computer assisted-videodisc systems recently installed in Central Africa and discusses pertinent issues surrounding interactive videodiscs, including system and training developments and a four-part assessment and development procedure which includes cost, stimuli, environmental and fidelity considerations, the development team,…
Descriptors: Computers, Costs, Evaluation Criteria, Guidelines
Thiagarajan, Sivasailam – Performance and Instruction, 1988
Describes interactive games that can be used to encourage students to complete reading assignments, and gives suggestions for improving the usefulness of readings. The games emphasize instructional objectives including verbal fluency, recall of facts, perceiving important points, summarizing, heuristics, debating, and tutorial support. (LRW)
Descriptors: Debate, Educational Games, Educational Strategies, Heuristics