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Atkin, Keith – Physics Education, 2020
This paper demonstrates how the transcendental number "e" may be arrived at by observing the discharge of a capacitor through a fixed resistor and then modelling the system using a simple step-wise procedure. The experimental phase makes use of the Arduino microcontroller, while simple modelling of the system is carried out by means of…
Descriptors: Physics, Science Instruction, Computer Software, Mathematical Models
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Atkin, Keith – Physics Education, 2018
This paper examines the Torricelli law for the flow of liquid from a small drain hole in a container. It shows how the system can be modelled using either a traditional calculus-based approach or a non-calculus step-wise computer method appropriate to the background of the student group. An experiment to measure the head of out-flowing liquid as a…
Descriptors: Physics, Science Instruction, Computer Software, Scientific Principles
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Körber, C.; Hammer, I.; Wynen, J.-L.; Heuer, J.; Müller, C.; Hanhart, C. – Physics Education, 2018
Numerical simulations are playing an increasingly important role in modern science. In this work it is suggested to use a numerical study of the famous perihelion motion of the planet Mercury (one of the prime observables supporting Einsteins general relativity) as a test case to teach numerical simulations to high school students. The paper…
Descriptors: Motion, Physics, Science Instruction, Simulation
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Teodoro, Vitor Duarte – Physics Education, 2004
This article is a short introduction on how to use Modellus (a computer package that is freely available on the Internet and used in the IOP "Advancing Physics" course) to build physics games using Newton's laws, expressed as differential equations. Solving systems of differential equations is beyond most secondary-school or first-year college…
Descriptors: Equations (Mathematics), Educational Games, Physics, Motion