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Vieyra, Rebecca; Vieyra, Chrystian; Pendrill, Ann-Marie; Xu, Benjamin – Physics Education, 2020
This article describes the development and deployment of Physics Toolbox Play, a gamified component of the "Android Physics Toolbox Sensor Suite" app, that can introduce young children through adults to fundamental physics principles. The app was used successfully in a variety of contexts, including STEM fairs with primary and secondary…
Descriptors: Educational Games, Physics, Science Instruction, Science Education
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Freeman, Felicity S. H. B.; Chechik, Lova; Todd, Iain – Physics Education, 2020
3D printing (additive manufacturing) is an emerging technology with the ability to make complex, free-form shapes from materials including plastics, metals and ceramics. While additive manufacturing has many advantages over more traditional processes, it can be difficult to control, which can then lead to defects in the finished part. Closed-loop…
Descriptors: Manufacturing, Simulation, Metallurgy, Photography
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Pierratos, Theodoros; Polatoglou, Hariton M. – Physics Education, 2020
In this work, we propose an interesting combination of the Atwood machine and Galileo's inclined plane to study quantitatively kinematics with a smartphone and the phyphox app. For this purpose, we use the optical stopwatch function, based on the photosensor of the smartphone. The choice of phyphox app has some advantages for presenting the…
Descriptors: Science Instruction, Physics, Telecommunications, Handheld Devices
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Pendrill, Ann-Marie; Modig, Conny – Physics Education, 2018
An amusement park is full of examples that can be made into challenging problems for students, combining mathematical modelling with video analysis, as well as measurements in the rides. Traditional amusement ride related textbook problems include free-fall, circular motion, pendula and energy conservation in roller coasters, where the moving…
Descriptors: Science Instruction, Physics, Motion, Scientific Concepts
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Klieger, Aviva; Goldsmith, Lihi – Physics Education, 2020
The importance of this research is the use of WhatsApp in physics instruction beyond the classroom. This study evaluated the content of conversations in a in a class-wide WhatsApp group of high-school physics students (e.g., the goals of the conversations, topics of conversation, the hours at which conversations were conducted, and who…
Descriptors: Science Instruction, Physics, Computer Oriented Programs, Educational Technology
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Arnone, Stefano; Moauro, Francesco; Siccardi, Matteo – Physics Education, 2017
The year 2014 marked the four-hundred-and-fiftieth anniversary of Galileo's birth, making it the perfect occasion to present and illustrate a GeoGebra applet which reproduces some of Galileo's celebrated experiments on the uniformly accelerated motion, as reported on in "Discourses and Mathematical Demonstrations Relating to Two New…
Descriptors: Science Instruction, Physics, Science Experiments, Motion
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Wisman, Raymond F.; Spahn, Gabriel; Forinash, Kyle – Physics Education, 2018
Data collection is a fundamental skill in science education, one that students generally practice in a controlled setting using equipment only available in the classroom laboratory. However, using smartphones with their built-in sensors and often free apps, many fundamental experiments can be performed outside the laboratory. Taking advantage of…
Descriptors: Science Instruction, Science Process Skills, Data Collection, Telecommunications
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Christian, Wolfgang; Belloni, Mario; Sokolowska, Dagmara; Cox, Anne; Dancy, Melissa – Physics Education, 2020
Over the past 25 years, the Davidson College Physics Department has developed small computer programs called Physlets. These programs were written in Java and distributed as Java applets embedded in HTML pages. Physics teachers from around the world used Physlets to author interactive computer-based curricular materials for the teaching of…
Descriptors: Science Instruction, Physics, Teaching Methods, Computer Oriented Programs
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Davies, Gary B. – Physics Education, 2017
Carrying out classroom experiments that demonstrate Boyle's law and Gay-Lussac's law can be challenging. Even if we are able to conduct classroom experiments using pressure gauges and syringes, the results of these experiments do little to illuminate the kinetic theory of gases. However, molecular dynamics simulations that run on computers allow…
Descriptors: Science Instruction, Science Experiments, Physics, Educational Technology
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Newman, Richard; van der Ventel, Brandon; Hanekom, Crischelle – Physics Education, 2017
Probing university students' understanding of direct-current (DC) resistive circuits is still a field of active physics education research. We report here on a study we conducted of this understanding, where the cohort consisted of students in a large-enrollment first-year physics module. This is a non-calculus based physics module for students in…
Descriptors: Science Instruction, College Science, College Students, Scientific Concepts
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Pearce, J. M.; O'Brien, R. – Physics Education, 1986
Describes a college-level physics course which focuses on both physics knowledge/skills and use of microcomputers. Types of experiments done with the computers and how students use the computers to treat data are considered. (JN)
Descriptors: College Science, Computer Oriented Programs, Higher Education, Microcomputers
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Hoon, S. R.; Tanner, B. K. – Physics Education, 1981
Suggests using musical instruments to demonstrate physics concepts. Topics include: pitch and frequency; string vibrations; string-resonator system; wind instruments; harmonic content; transients; scales and temperament; psycho-acoustical affects; and electronic music. (SK)
Descriptors: College Science, Computer Oriented Programs, Higher Education, Microcomputers
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Sparkes, Bob – Physics Education, 1981
Describes the use of microcomputers in data acquisition and simulation of physical phenomena. Discusses digital and analog inputs/outputs, simulations, and interactive programs in mechanics. Includes examples of computer programs. (SK)
Descriptors: College Science, Computer Oriented Programs, Computer Programs, Higher Education
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McKenzie, J. – Physics Education, 1982
A computer program, making use of interactive computer graphics, has been developed to help students become fluent in the mathematical procedures needed to understand concepts of addition of waves. Background theory, use of the program, and technical and educational features of the program (written in Fortran) are discussed. (Author/JN)
Descriptors: College Science, Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs