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Singh, I.; Khun, K. Khun; Kaur, B.; Kaur, H.; Singh, T. – Physics Education, 2021
This paper describes a way to simulate and visualise 3D representations of the resultant electric field vector propagation for plane, circular and elliptically polarised waves. These polarisation states are obtained by the superposition of two coherent linearly polarised waves oscillating in two mutually perpendicular directions. The required data…
Descriptors: Computer Simulation, Visualization, Physics, Scientific Concepts
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Vidak, Andrej; Sapic, Iva Movre; Mesic, Vanes – Physics Education, 2021
The experimental investigation of Newton's law of universal gravitation requires expensive and sensitive equipment. Therefore, it is often not possible to conduct such an experiment within a typical physics class. An alternative is to investigate the universal gravitation law by using simulations. In this paper, we are presenting such an augmented…
Descriptors: Computer Simulation, Teaching Methods, Physics, Scientific Concepts
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Aydin, Mirac; Ozcan, Ibrahim – Physics Education, 2022
Advancements in mobile technologies have accelerated mobile Augmented Reality (AR), and many applications have been developed and presented in online stores. This study aims to evaluate the accuracy of the AR model of the Solar System simulated in mobile AR applications located in the Google Play Store. The applications were examined in the store…
Descriptors: Educational Technology, Computer Simulation, Astronomy, Telecommunications
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Mohottala, H. E.; Higgins, Brent – Physics Education, 2022
The use of animations, simulations, and remote lab experiments has taken a new turn during the pandemic. When teaching introductory-level physics courses, the simulations and animations play an important role. Carefully designed simulations assist students visualize real-life situations and help understand complex physics concepts behind them.…
Descriptors: Physics, Science Instruction, COVID-19, Pandemics
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Spathopoulos, Vassilios McInnes – Physics Education, 2020
The ancient Greek astronomers devised ingenious methods for measuring the size and distances of the Earth, Moon and Sun. The concepts were beautifully simple and although in most cases could only yield approximate results, they have the advantage that they can be understood by anyone with a basic mathematical background. The emergence of…
Descriptors: Greek Civilization, Computer Simulation, Astronomy, Computer Software
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Oktay, Ozlem; Avci, Zeynep; Sen, Ahmet Ilhan – Physics Education, 2022
The purpose of this study was to provide an online astronomy activity using the Stellarium program as a virtual planetarium. The implementation was conducted with 30 preservice primary school teachers (PPTs) who participated in a non-formal workshop that included interactive, technology-based astronomy practices embedded with the…
Descriptors: Astronomy, Science Instruction, Educational Technology, Computer Simulation
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Kaltcheva, Nadia; Nenkova, Maia – Physics Education, 2021
Many introductory astronomy courses include concepts related to basic stellar properties. In general, these are concepts that originate from the human perception of starlight. This observational aspect is not easy to incorporate in the classroom. We explore if these concepts could be developed using the built-in data in a planetarium software.…
Descriptors: Teaching Methods, Introductory Courses, Astronomy, Computer Software
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Stolzenberger, Christoph; Frank, Florian; Trefzger, Thomas – Physics Education, 2022
With the help of augmented reality apps objects and text can be added virtually to the physical world (e.g. physical experiments) in real time. The augmented reality (AR) app 'PUMA: "Spannungslabor"' enhances simple electric circuits experiments for students with virtual representations based on the electron gas analogy including…
Descriptors: Physics, Science Instruction, Energy, Artificial Intelligence
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Coramik, Mustafa; Ürek, Handan – Physics Education, 2021
In this study, the kinetic friction coefficient for a block moving on an inclined plane was determined with the help of three different methods (a smartphone application, "Phyphox," a video analysis program, "Tracker" and a simulation program, "Algodoo") which can be performed easily using simple materials by the…
Descriptors: Science Instruction, Kinetics, Scientific Concepts, Physics
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Çoban, Atakan – Physics Education, 2021
During the periods of sudden transition to online education, the opportunity to make applications that might attract students' attention to the course has decreased even more. Although this deficiency tried to be eliminated with videos and simulations, it was not possible to ensure the active participation of students in some cases. In this study,…
Descriptors: Physics, Science Instruction, Teaching Methods, Computer Uses in Education
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Krumphals, Ingrid – Physics Education, 2019
The main objective of this paper is to provide an explanation on a conceptual level of how the Mirascope and the occurring image formation work. The physics behind a Mirascope--a well-known device consisting of two concave mirrors--is very complex. In literature, only either high level or very simplified and deficient explanations can be found.…
Descriptors: Physics, Measurement Equipment, Science Equipment, Optics
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Teichrew, Albert; Erb, Roger – Physics Education, 2020
Real situations are overlaid with virtual information using augmented reality technology. In a learning environment, this technology could give everyday relevance to abstract concepts. In this paper, we will show how physical structures in typical experiments can be simply augmented by virtual objects in physics classes. This is achieved by…
Descriptors: Science Instruction, Computer Software, Educational Technology, Telecommunications
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Price, Colin B.; Price-Mohr, Ruth – Physics Education, 2019
We introduce a virtual physics laboratory, 'PhysLab', created using 3D video game technology suitable for advanced level physics courses in secondary schools. This comprises 32 simulated experiments covering a range of physics topics, selected in collaboration with practicing school teachers. PhysLab is made available at no cost for the physics…
Descriptors: Physics, Science Laboratories, Computer Uses in Education, Secondary School Science
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Croxton, DeVaughn; Kortemeyer, Gerd – Physics Education, 2018
Researching informal gameplay can be challenging, since as soon as a formal study design is imposed, it becomes neither casual nor self-motivated. As a case study of a non-invasive design, we analyze publicly posted gameplay videos to assess the effectiveness of a physics educational video game on special relativity. These videos offer unique…
Descriptors: Physics, Science Instruction, Video Games, Case Studies
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Aoki, Yuki; Ujihara, Shingo; Saito, Takanori; Yuminaka, Yasushi – Physics Education, 2020
We developed a three-dimensional motion tracking system that displays trajectories as augmented reality in real time on a tablet device. The features of this system are as follows: (1) the three-dimensional trajectory can be observed from any direction. (2) Velocity and acceleration can be visualized as augmented reality. The device consists of an…
Descriptors: Computer Simulation, Scientific Concepts, Motion, Science Instruction
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