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Wilson, Jahi – ProQuest LLC, 2023
The purpose of the current study was to examine the effectiveness of virtual reality as a creative adaptive learning tool to help participants control their perceived stress and, in turn, their psychological well-being. The study leveraged humanistic learning theory to conceptualize findings. 353 participants were recruited from five high schools…
Descriptors: Computer Simulation, Anxiety, Well Being, Prediction
Shi, Hong – ProQuest LLC, 2016
The purpose of this study was to examine self-efficacy beliefs, learning strategy, and goal orientation of college-level English Language Learners (ELLs) enrolled in English as a Second Language (ESL) program. This study was conducted to further analyze the relationships among self-efficacy beliefs, learning strategies, and goal orientations of…
Descriptors: English Language Learners, Student Attitudes, Self Efficacy, Beliefs