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Rachel Franz – ProQuest LLC, 2024
Virtual Reality (VR) is rapidly gaining popularity as a consumer technology, yet accessibility has not been prioritized. VR enables users to interact with immersive virtual worlds, but effective interaction requires the ability to perceive and navigate the environment. Fortunately, over the past thirty years, hundreds of scene-viewing and…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Accessibility (for Disabled)
Jeremy G. Armann – ProQuest LLC, 2024
This paper investigates the educational experiences of children and adolescents diagnosed with RYR1-related diseases, a spectrum of congenital myopathies affecting muscle function. Despite these conditions typically sparing cognitive abilities, they profoundly impact physical capabilities, presenting challenges in school environments such as…
Descriptors: Children, Adolescents, Diseases, Educational Experience