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Brooksbank, Ashley A. – ProQuest LLC, 2022
The purpose of this exploratory study was to gain insight into the perceived importance of emotional awareness with pre-service teachers (PSTs) participating in a mixed reality simulator (MRS), as well as the impact of emotional awareness exercises in a MRS on adaptiveness in coping and empathy. Emotional awareness includes the cognitive skills of…
Descriptors: Emotional Response, Coping, Empathy, Preservice Teachers
Sean McLaughlin – ProQuest LLC, 2023
Classroom engagement is critical to academic success for high school students (Marks, 2000). Increasing student classroom engagement can improve academic performance and student self-confidence (Reeve, 2013). This study aims to determine how student classroom engagement is impacted by the use of immersive virtual reality (VR) video. This study…
Descriptors: Learner Engagement, High School Students, Video Technology, Computer Simulation
Jacqueline Rita Bak – ProQuest LLC, 2021
Virtual surgical simulation has not been used as a measure of success in surgical technology course completion. The purpose of this study was to determine to what degree virtual surgical simulation contributed to student success, as measured by course completion grades in two southeast Pennsylvania surgical technology programs. Kolb's experiential…
Descriptors: Computer Simulation, Surgery, Medical Education, Technology Education
Oluwafikayo Elizabeth Adewumi – ProQuest LLC, 2024
This study employed a qualitative case study design to explore participants' perspective on learning STEM subjects through immersive mobile technologies. Immersive mobile learning (IML) is the learning approach that provides learners with immersive experiences and access to educational content ubiquitously using portable electronic devices.…
Descriptors: Handheld Devices, Technology Uses in Education, Instructional Effectiveness, STEM Education
Alma Grisel Irizarry Zambrana – ProQuest LLC, 2023
This is potentially the first study that addressed the Puerto Rican high school students' chemistry knowledge acquisition using traditional teaching and Physics Education Technology. The problem addressed by this quantitative comparative quasi-experimental study was that students' showed a disadvantage on chemistry knowledge acquisition over other…
Descriptors: High School Students, Chemistry, Teaching Methods, Educational Technology
Drake, Eric W. – ProQuest LLC, 2022
This study was designed to identify the impact of virtual reality (VR) and the virtual reality learning environment (VRLE) on the assessment outcomes of students in a middle school life sciences unit of study. The experiment was a quantitative 2 x 3 repeated measure mixed group quasi-experimental design with three variables. The two independent…
Descriptors: Educational Technology, Computer Simulation, Middle School Students, Science Instruction
Scott Sutherland – ProQuest LLC, 2022
The purpose of this study was to determine how a particular technology program, Gizmos, would impact English language learner students in demonstrating their verbal and written comprehension of science content at a proficient level. Gizmos were incorporated as an intervention to facilitate the teaching of two different topics, convection cells and…
Descriptors: English Language Learners, English (Second Language), Academic Achievement, Middle School Students
Iraal, Xavier Levon – ProQuest LLC, 2023
Stakeholders at DoD language training organizations seek to improve foreign language learner test scores. The method selected for the researched organization was to add foreign language immersive virtual reality games into the learning environment at the current institute. Earlier studies provided evidence of other organizations pursuing similar…
Descriptors: Second Language Programs, Second Language Learning, Second Language Instruction, Armed Forces
Olaegbe, Mudasiru K. – ProQuest LLC, 2021
The immense benefits of e-learning cannot be overemphasized. In addition to solving the time and space constraints posed by the traditional/conventional learning methods, it can be more adaptive and interactive to achieve optimum learning output/results. As a consequence of students' varying backgrounds and different learning abilities, the…
Descriptors: Engineering Education, Productivity, Computer Simulation, Self Efficacy
Bowen, Mary Michelle – ProQuest LLC, 2018
The introduction of low-cost hand-held devices has provided K-12 educators with the opportunity to teach using virtual reality (VR). However, the efficacy of VR in K-12 classrooms for teaching and learning has not been established. Therefore, the purpose of this quasi-experimental study was to examine the influence of virtual reality field trips…
Descriptors: Computer Simulation, Student Motivation, Academic Achievement, Middle School Students
Christian Petersen – ProQuest LLC, 2017
This dissertation studied the impact of the inclusion of three-dimensional digital images of the human skeleton on the educational outcomes and perceptions of novice learners studying introductory skeletal anatomy. A group of students with little or no knowledge of human skeletal anatomy completed an online educational module, with the treatment…
Descriptors: Visual Stimuli, Computer Simulation, Human Body, Anatomy
Bebeau, Deborah – ProQuest LLC, 2016
This quantitative, randomly controlled study sought to find relationships between occupational therapy students' participation in a virtual situated-case scenario (VSCS) and enhanced perceived self-efficacy as well as academic performance when compared to participation in a text-based case study. To determine effects of participation in a virtual…
Descriptors: Occupational Therapy, Allied Health Occupations Education, Electronic Learning, Instructional Effectiveness
Murray Finley, Philip R. – ProQuest LLC, 2017
This quantitative causal comparative ex post facto study compared the performance and persistence of undergraduate English Language Learners (ELL) in a private institution of higher education in Puerto Rico. The sample of convenience consisted of 1,281 freshmen students who were divided into two groups: (a) Group A (n = 339), students that…
Descriptors: Correlation, English (Second Language), Second Language Learning, Second Language Instruction
Catterson, Anna J. – ProQuest LLC, 2013
Instructional technology has evolved from blackboards with chalk to in some cases three-dimensional virtual reality environments in which students are interacting and engaging with other students worldwide. The use of this new instructional methodology, known as "virtual reality," has experienced substantial growth in higher education…
Descriptors: Computer Simulation, Career Education, Technical Education, Educational Technology
Delepine, Sidney G., III – ProQuest LLC, 2012
The purpose of this quantitative study is to compare a new assessment tool, the SkillsUSA Connect Assessment with the NOCTI assessment to determine which test results in more students achieving success. A quantitative study, designed to compare test scores of students taking the NOCTI assessment and new assessments from SkillsUSA, called the…
Descriptors: Educational Assessment, Academic Achievement, Scores, Comparative Analysis
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