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Bigenho, Christopher William – ProQuest LLC, 2011
The rapid growth of online and blended learning environments in both higher education and K-12, along with the development of innovative game based, narrative driven, problem-based learning (PBL) systems known as Alternate Reality Games (AltRG), has led to the need to understand student's abilities to self-regulate their learning behaviors…
Descriptors: Electronic Learning, Blended Learning, Problem Based Learning, Educational Games
Snyder, Stephanie – ProQuest LLC, 2009
Research suggests that voluntary activity accounts for 40% of individual happiness and can be purposefully manipulated to make meaningful changes in one's reported level of happiness (Lyubomirsky, Sheldon, & Schkade, 2005a; Tkach & Lyubomirsky, 2006). The current study explored the utility of a school-based positive psychology psychoeducation…
Descriptors: Life Satisfaction, Academic Persistence, Affective Behavior, Attention Control