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Jacquelyn Ann Koenig – ProQuest LLC, 2021
The purpose of this quantitative, quasi-experimental study was to determine if there was a significant difference in university students' learning motivation as measured by attention, relevance, confidence, and satisfaction, before and after augmented reality (AR) enhanced instruction, as measured by the instructional materials motivation survey…
Descriptors: Computer Simulation, Motivation, Learning Processes, Technology Uses in Education
Michelle Marie Carter – ProQuest LLC, 2022
The increase in distance learning offerings and the deficit in providing an equivalent engagement mechanism for haptic subjects for online learners is stimulating educators to seek new pedagogical methods to meet the needs of the curriculum. A quantitative quasi-experimental study deploying a two nonequivalent groups design was conducted to…
Descriptors: Computer Science Education, Computers, Simulated Environment, Computer Simulation