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Wire, Heather – ProQuest LLC, 2023
This research examined how a Digital Escape Room (DER) about accessibility contributed to the potential change of faculty behavioral intentions toward developing accessible online course content. This paper describes the design of the DER and a pilot study of its initial implementation that consisted of two phases, (1 a usability test with 3…
Descriptors: Models, Computer Simulation, Online Courses, Instructional Design
Andrea Armour Trudeau – ProQuest LLC, 2024
With virtual reality (VR) tools becoming increasingly prevalent in K-12 schools today, educators now possess the means to transport students to digitally simulated times and places without ever leaving the classroom. However, current application of this experiential technology is in its nascent stage and subsequent research is often limited to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Grade 7
Cindy Deanne Plunkett – ProQuest LLC, 2021
Worldwide, 50 million people live with dementia. There is a failure to identify best practices for teaching students to identify the common features of dementia and to determine effective ways to prevent behavioral and psychological symptoms of dementia. The purpose of this quantitative quasi-experimental study was to examine whether exposure to a…
Descriptors: Computer Simulation, Dementia, Allied Health Occupations Education, Empathy
Kim, Gyoung M. – ProQuest LLC, 2019
This dissertation investigates the extent to which a media audience's degree of technology acceptance (as a mediator) and interactivity of the media influence the user's sense of presence, enjoyment, and message engagement, and finally lead to attitude change (persuasion). The study also explores how the user processes a message and changes the…
Descriptors: Computer Simulation, Attitude Change, College Students, Student Attitudes
Guo, Yu – ProQuest LLC, 2019
Economic inequality has reached historically high levels in both the United States and in the world. The research literature in sociology and political science has long shown that individuals tend to be very persistent in their views on the determinants of economic success, although these views may be formed on cultural and cognitive biases. For…
Descriptors: Affordances, Instructional Effectiveness, Computer Simulation, Role Playing
Pickard, Matthew David – ProQuest LLC, 2012
Embodied Conversational Agents (i.e., avatars; ECAs) are appearing in increasingly many everyday contexts, such as e-commerce, occupational training, and airport security. Also common to a typical person's daily life is persuasion. Whether being persuaded or persuading, the ability to change another person's attitude or behavior is a…
Descriptors: Behavior Change, Attitude Change, Interpersonal Attraction, Persuasive Discourse