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Rosenie K. Blanc – ProQuest LLC, 2024
This study explored the perceptions and experiences of behavioral clinicians regarding the use of technology in behavior plan development and the application of virtual reality (VR) for crisis intervention training. A thematic analysis was used to identify key themes based on the benefits and challenges of incorporating technology into plan…
Descriptors: Technology, Clinical Psychology, Clinics, Intervention
Bradley John Davis – ProQuest LLC, 2021
How do preservice teachers with low and high teacher self-efficacy respond when instructing a simulated classroom with challenging behaviors? This research study identified the responses of four preservice teachers as well as examined their teacher self-efficacy and teacher anxiety measures following their participation using Teach Liveā„¢, an…
Descriptors: Behavior Problems, Computer Simulation, Anxiety, Psychological Patterns
Walker, Heather E. – ProQuest LLC, 2018
Classroom management has been demonstrated to be a critical variable related to student outcomes; therefore, it should be treated as a core competency in teacher preparation. Evidence indicates there is a gap between how teachers are being prepared to manage classrooms and what they are experiencing once they enter the field as in-service…
Descriptors: College Students, Inclusion, Special Needs Students, Classroom Techniques
Elford, Martha Denton – ProQuest LLC, 2013
This study analyzes the effects of real-time feedback on teacher behavior in an augmented reality simulation environment. Real-time feedback prompts teachers to deliver behavior-specific praise to students in the TeachLivE KU Lab as an evidence-based practice known to decrease disruptive behavior in inclusive classrooms. All educators face the…
Descriptors: Secondary School Teachers, Secondary School Students, Student Behavior, Behavior Problems