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Hicks, Andrew Gregory – ProQuest LLC, 2017
Games-Based Learning systems, particularly those that use advances from Intelligent Tutoring Systems (ITS) to provide adaptive feedback and support, have proven potential as learning tools. Taking their lead from commercial games such as Little Big Planet and SuperMarioMaker, these systems are increasingly turning to content creation as a learning…
Descriptors: Data, Decision Making, Intelligent Tutoring Systems, Educational Games
Herro, Dan – ProQuest LLC, 2018
This qualitative single case study on backward design lesson planning experiences of teachers in a professional learning community focused on gaining a better understanding of collaborative planning of standards-based learning intentions, success criteria, assessments, and activities as performed by four participants meeting daily in one high…
Descriptors: Qualitative Research, Case Studies, Lesson Plans, Teaching Experience
Harper, Debra Ann – ProQuest LLC, 2012
The purpose of this qualitative exploratory case study was to determine the pedagogical value of Wiki technology-enhanced instruction for middle grade students. The sample consisted of three Wiki projects representative of work from 6th, 7th, and 8th grade middle school students. The examination of the data collected from the three samples of Wiki…
Descriptors: Middle School Students, Technology Uses in Education, Technology Integration, Web 2.0 Technologies