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Levandowski, Douglas Oliver – ProQuest LLC, 2014
This qualitative case study examined participants' perceptions of research-based goal setting in the writing process. Specifically, the five participants learned how to generate and then used implementation intentions to set goals and state how they would reach those goals in a simulated classroom setting. In addition, this study examined how…
Descriptors: Adolescents, Adolescent Attitudes, Student Attitudes, Writing Processes
Howell, Linda Jane – ProQuest LLC, 2017
Research shows that use of high fidelity simulation (HFS) as a teaching strategy requires extensive amounts of faculty time and financial resources for faculty development and equipment. This project study addressed the challenges encountered in the integration of HFS into a Midwestern metropolitan baccalaureate nursing program. The purpose of…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
Nara, Jun – ProQuest LLC, 2010
This research explores how chief cabin crew members of major airlines made their decisions on-the-spot when they had unexpected problems. This research also presents some insights that may improve personnel training programs for future stewardesses and stewards based on the investigation of their decision-making styles. The theoretical framework…
Descriptors: Problem Solving, Time Management, Cognitive Style, Metacognition
Ganzler, Louis M. – ProQuest LLC, 2010
This collective case study contains the results of year-long inquiry into how students experienced a semester length legislative simulation that was rife with political conflict. Specifically the study sought to determine: what teaching strategies were employed, what role conflict played in affecting students' political engagement, and what the…
Descriptors: Case Studies, Parliamentary Procedures, Citizenship Education, Simulated Environment
Kramer, Steven H. – ProQuest LLC, 2010
Despite the speed at which Second Life has been adopted by universities and schools to teach courses, little educational research and theory addresses this multiplayer online "world." This case study explored undergraduate university instructors' teaching methods and tools within a virtual environment. It also considered whether instructors are…
Descriptors: Virtual Classrooms, Teaching Methods, Play, Educational Research
Franetovic, Marija – ProQuest LLC, 2012
Current educational initiatives encourage the use of authentic learning environments to realistically prepare students for jobs in a constantly changing world. Many students of the Millennial generation may be social media savvy. However, what can be said about learning conditions and student readiness for active, reflective and collaborative…
Descriptors: Educational Environment, Virtual Classrooms, Cooperative Learning, Learner Engagement