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Chris Hovey – ProQuest LLC, 2024
This dissertation examines the affective qualities of non-player character motion in a Virtual Reality (VR) cognitive training game, their impact on players' core affective experiences, game performance, and cognitive training outcomes. How do the movements of game characters in a VR environment affect players' experienced emotions, gameplay…
Descriptors: Computer Simulation, Educational Technology, Computer Uses in Education, Computer Games
Tam, Frankie L. – ProQuest LLC, 2023
Executive functions (EF) are important cognitive processing skills required for planning, reasoning, problem solving and self-monitoring. It is vital to various aspects of human development from behavioral, social-emotional to academic. There is an increasing interest in identifying and developing cognitive skills training interventions. Results…
Descriptors: Educational Technology, Executive Function, Game Based Learning, Intervention
Clark, Colin Travis – ProQuest LLC, 2012
Young children must develop basic concepts of numeracy--one being that numbers have magnitudes that increase linearly--before they are able to succeed in mathematics. Children from low-income families have been found to be at a greater disadvantage in the development of numeracy, but this disadvantage can be overcome through the use of a simple…
Descriptors: Numeracy, Number Concepts, Young Children, Games