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Ryan Wesslen – ProQuest LLC, 2021
In this thesis, we hypothesize that data visualization users are subject to systematic errors, or cognitive biases, in decision-making under uncertainty. Based on research from psychology, behavioral economics, and cognitive science, we design five experiments to measure the role of anchoring bias, confirmation bias, belief bias, and myopic loss…
Descriptors: Decision Making, Visual Aids, Online Systems, Bias
Chung, Sorim – ProQuest LLC, 2016
Over the past few years, one of the most fundamental changes in current computer-mediated environments has been input devices, moving from mouse devices to touch interfaces. However, most studies of online retailing have not considered device environments as retail cues that could influence users' shopping behavior. In this research, I examine the…
Descriptors: Interactive Video, Computer Mediated Communication, Computer Interfaces, Computer Peripherals
Lee, Kiljae – ProQuest LLC, 2013
While interactivity is regarded as a distinguishing characteristic of computer technology, the explanation on its impact remains in its infancy. The present research investigates what it means to provide a more (or less) interactive computer interface design by attempting to uncover its cognitive influences on the user's expectation of outcome and…
Descriptors: Computer Interfaces, Interaction, Man Machine Systems, Decision Making
Farri, Oladimeji Feyisetan – ProQuest LLC, 2012
Large quantities of redundant clinical data are usually transferred from one clinical document to another, making the review of such documents cognitively burdensome and potentially error-prone. Inadequate designs of electronic health record (EHR) clinical document user interfaces probably contribute to the difficulties clinicians experience while…
Descriptors: Case Records, Electronic Publishing, Information Management, Information Technology
Gilutz, Shuli – ProQuest LLC, 2009
This study looks at the relationship between age, technology experience, and design factors in determining young children's comprehension of novel digital interfaces. In Experiment 1, 35 preschoolers played three games that varied in complexity and familiarity. Parental questionnaires were used to assess children's previous technology experience.…
Descriptors: Familiarity, Young Children, Interaction, Educational Technology
Schultz, Leah – ProQuest LLC, 2009
This study investigates the relationships between the use of a zoom tool, the terms they supply to describe the image, and the type of image being viewed. Participants were assigned to two groups, one with access to the tool and one without, and were asked to supply terms to describe forty images, divided into four categories: landscape, portrait,…
Descriptors: Control Groups, Indexing, Information Retrieval, Visual Aids
King, Laurel A. – ProQuest LLC, 2009
Understanding the user and customizing the interface to augment cognition and usability are goals of human computer interaction research and design. Yet, little is known about the influence of individual visual-verbal information presentation preferences on visual navigation and screen element usage. If consistent differences in visual navigation…
Descriptors: Eye Movements, Computer Assisted Instruction, Usability, Computer Interfaces