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Liu, Yujie – ProQuest LLC, 2013
Communities, also called clusters or modules, are groups of nodes which probably share common properties and/or play similar roles within a graph. They widely exist in real networks such as biological, social, and information networks. Allowing users to interactively browse and explore the community structure, which is essential for understanding…
Descriptors: Visualization, Graphs, Information Systems, Systems Building
Hammer, Bryan – ProQuest LLC, 2013
With increasing usage of social networking sites like Facebook there is a need to study privacy. Previous research has placed more emphasis on outcome-oriented contexts, such as e-commerce sites. In process-oriented contexts, like Facebook, privacy has become a source of conflict for users. The majority of architectural privacy (e.g. privacy…
Descriptors: Privacy, Social Networks, Correlation, Interpersonal Relationship
Lamb, Richard L. – ProQuest LLC, 2013
Serious Educational Games (SEGs) have been a topic of increased popularity within the educational realm since the early millennia. SEGs are generalized form of Serious Games to mean games for purposes other than entertainment but, that also specifically include training, educational purpose and pedagogy within their design. This rise in popularity…
Descriptors: Educational Games, Models, Artificial Intelligence, Neurological Organization

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