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Showing 1 to 15 of 194 results Save | Export
Deena Hicks – ProQuest LLC, 2021
According to the Entertainment Software Association (2020), 70% (51.1 million) of children under the age of 18 are gamers in the United States and consume an average of two and a half hours per day playing digital-based games, making these games one of the most widely known leisure activities worldwide. Today's Net Generation (Kindergarten through…
Descriptors: Middle School Students, Middle School Teachers, Educational Games, Computer Games
Rachel E. Holm – ProQuest LLC, 2024
As online programs grow, so should attempts to create a better virtual asynchronous learning experience. The purpose of this study was to examine the impact of video-based online learning activities in increasing components of social, teaching, and cognitive presence, among interprofessional healthcare students of various age groups. Studying this…
Descriptors: Electronic Learning, Computer Assisted Instruction, Video Technology, Cognitive Processes
Adams, Brunetta – ProQuest LLC, 2022
This study examined teacher perceptions of pedagogical change while using 1:1 Chromebooks in their classrooms. With effective professional development and implementation of 1:1 Chromebooks to meet the needs of 21st century learners, technology was integrated to allow students to collaborate, explore, inquire, and supply opportunities for students…
Descriptors: Educational Change, Teaching Methods, Teacher Attitudes, Laptop Computers
Kimberly N. Carroll Steward – ProQuest LLC, 2022
Global climate change (GCC) presents unprecedented global concerns, notably food supply limitations, unsustainable use of natural resources, and widespread environmental degradation. The International Panel on Climate Change (IPCC) reports a 0.85 °C increase in global average temperatures between 1880 and 2018 and a 50% increase in global carbon…
Descriptors: Climate, Models, Teaching Methods, Secondary School Science
Lauren Clark – ProQuest LLC, 2024
This study examines the impact of teacher-led interventions with and without computer-assisted instruction (CAI) on student reading fluency in a Tier II Response to Intervention (RTI) framework. Utilizing archival data from the 2023-2024 school year, the research focuses on elementary students from first through fifth grade in a southeastern U.S.…
Descriptors: Reading Instruction, Reading Fluency, Computer Assisted Instruction, Response to Intervention
Jose J. Jaramillo – ProQuest LLC, 2024
The purpose of my study was to determine the effectiveness of using dynamic geometry software while exploring the properties of quadrilaterals. Dynamic geometry software can be effective if used properly in the exploration process as students construct their own knowledge through constructivism. Students were given the Van Hiele Test as a pretest…
Descriptors: Mathematics Instruction, Geometry, Computer Software, Teaching Methods
Kavitha Murthi – ProQuest LLC, 2024
Background: With around 200,000 autistic students set to enter universities and the workforce in the next decade, inclusive programs are receiving increased attention to helping educational systems carefully integrate these students' needs. Moreover, educational programs recognize that problem-solving is critical for school success and optimal…
Descriptors: Autism Spectrum Disorders, Middle School Students, Problem Solving, Student Attitudes
Donna Hess – ProQuest LLC, 2023
The recent world pandemic has highlighted the need for effective procedures to teach language in Computer Assisted Language Learning (CALL) environments. Fully online and asynchronous classrooms are especially challenged when addressing learning to speak a foreign language toward greater communicative competence. Current CALL research is…
Descriptors: Electronic Learning, Asynchronous Communication, Arabic, Instructional Design
Iman YeckehZaare – ProQuest LLC, 2024
This dissertation explores the utilization of a Knowledge Graph of "Micro-topics'' arranged into "Learning Pathways'' (KGMLP) through three learning activities: spaced retrieval, reading, and collaborative note-taking. The objective is to enhance four (out of six) levels of Bloom's digital taxonomy of cognitive processes: remembering,…
Descriptors: Information Retrieval, Reading, Cooperative Learning, Notetaking
Agata Guskaroska – ProQuest LLC, 2024
Improving pronunciation in second language (L2) learning requires timely and personalized feedback but educators have limited time to dedicate in the classroom. While there are many educational tools available, educators are still struggling to integrate technology in their practices. To address this challenge, this study explores repurposing a…
Descriptors: Pronunciation, Adoption (Ideas), Second Language Learning, Technology Uses in Education
Christina M. Nishiyama – ProQuest LLC, 2023
As technology continues to change human interactions, it has become increasingly important to create computer supported collaborative learning (CSCL) environments that enhance perspective taking to support constructive groupwork. To meet these aims, this study examined perspective taking before and after a social annotation activity that…
Descriptors: Questioning Techniques, Teaching Methods, Perspective Taking, Cooperative Learning
Erin Riesland – ProQuest LLC, 2023
In the three papers that form this dissertation, I inquire about the future of learning (Ross, 2023) through a "postdigital" stance (Jandric, 2017) that I apply to place-based education (PBE) methods and practices (Sobel, 2005; Greenwood, 2008). I argue that a postdigital approach -- one that presupposes technology is "part" of…
Descriptors: Place Based Education, Technology Uses in Education, Culturally Relevant Education, Undergraduate Students
Ling Zhao – ProQuest LLC, 2021
The purpose of this phenomenological study was to explore faculty experiences with a professional development program designed to prepare them for improved online teaching and learning. The research question was: how do faculty perceive their experiences in a professional development program designed to prepare them for better online teaching and…
Descriptors: College Faculty, Faculty Development, Technology Integration, Teaching Methods
Emilia Gracia – ProQuest LLC, 2024
This study examines the impact of High-Immersion Virtual Reality (HiVR) as a tool for teaching English L2 pragmatics to international students enrolled in an Intensive English Program at a US university. This research focuses on integrating HiVR into explicit L2 pragmatics instructional treatments. A quasi-experimental design was employed to…
Descriptors: Intensive Language Courses, Second Language Learning, Second Language Instruction, Computer Assisted Instruction
Kellina Logan – ProQuest LLC, 2022
In early childhood classrooms, there is a lack of consistency in training and support in the implementation of ePortfolios, which may lead to frustration, lack of implementation, and improper use of portfolios as an assessment tool. There is a significant amount of research about teachers using ePortfolios from Grade 3 through higher education,…
Descriptors: Portfolio Assessment, Curriculum Implementation, Early Childhood Education, Computer Assisted Instruction
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