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Malone, Mac – ProQuest LLC, 2023
We analyze the thesis that a fully immersive gamified learning platform benefits students, improving their enjoyment, time management, and performance by engaging them with the subject matter. We assert that an immersive experience centered around a true game produces better results than exercises with just a few gamified elements (e.g., points,…
Descriptors: Game Based Learning, Teaching Methods, Time Management, Learner Engagement
O'Brien, Churairat – ProQuest LLC, 2019
As young children increasingly use the Internet, the children need to learn and apply cybersecurity fundamentals to protect personal data. Teaching young students the basics of strong passwords and data protection in a K-12 classroom setting is an obvious starting point. The literature shows an absence of approved cybersecurity curriculums for use…
Descriptors: Teacher Attitudes, Information Security, Computer Security, Teaching Methods

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