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Sarker Monojit Asish – ProQuest LLC, 2023
Virtual Reality (VR) has been found useful to improve engagement and retention level of students, for some topics, compared to traditional learning tools such as books, and videos. However, a student could still get distracted and disengaged due to a variety of factors including stress, mind-wandering, unwanted noise, external alerts, and internal…
Descriptors: Students, Attention Control, Computer Simulation, Artificial Intelligence
Stacy Lynn Russell – ProQuest LLC, 2023
Background: PPE training is essential to prevent transmission of infections or autoinoculation of infections among healthcare providers and patients. Student nurses play a vital role in infection control practices to protect themselves and patients from transmittable infections. The purpose of this study was to evaluate an innovative teaching and…
Descriptors: Undergraduate Students, Nursing Students, Computer Simulation, Accuracy
Minxin Cheng – ProQuest LLC, 2024
Background: Autism spectrum disorder and cerebral palsy are prevalent neurodevelopmental disorders. Autistic individuals or individuals with cerebral palsy often struggle with sensory processing that further impacts movement execution. Immersive virtual reality (VR) is a promising assessment and intervention modality to promote motor learning in…
Descriptors: Autism Spectrum Disorders, Cerebral Palsy, Neurodevelopmental Disorders, Computer Simulation
Sheth, Nihar N. – ProQuest LLC, 2021
Simulation based training (SBT) has allowed for improvement of clinical skills by providing practical experience of performing surgical procedures without the risk of harming patients. Performance assessment of learners during SBT has proved to be effective in improving psycho-motor skills, encouraging active learning and in-turn increasing…
Descriptors: Surgery, Medical Education, Active Learning, Teaching Methods
Plummer, Eric S. – ProQuest LLC, 2018
This study examined the use of virtual emergency management systems within operational and tactical environments and explored the experiences of officials using these virtual systems regarding communication of information, coordination of resources, and strategic thinking throughout a critical incident at 4-year public institutions of higher…
Descriptors: Phenomenology, Critical Incidents Method, Computer Simulation, Management Systems
Wright, Richard A. – ProQuest LLC, 2013
The purpose of this research was to investigate the effects of virtual reality training on the development of cognitive memory and handgun accuracy by law enforcement neophytes. One hundred and six academy students from 6 different academy classes were divided into two groups, experimental and control. The experimental group was exposed to virtual…
Descriptors: Weapons, Accuracy, Control Groups, Experimental Groups
Myers, Rodney Dean – ProQuest LLC, 2012
In order for simulations and games to be effective for learning, instructional designers must verify that the underlying computational models being used have an appropriate degree of fidelity to the conceptual models of their real-world counterparts. A simulation/game that provides incorrect feedback is likely to promote misunderstanding and…
Descriptors: Simulation, Teaching Methods, Interaction, Computer Games
Hall, Kurt A. – ProQuest LLC, 2010
Since the establishment of the first volunteer fire brigades in the United States, firefighters have lost their lives in fire fighting operations at emergency incidents and live-fire training activities. While there are various reasons for these firefighter deaths and injuries, the United States Fire Administration (2002) reported that many of…
Descriptors: Fire Science Education, Leadership, Decision Making, Virtual Classrooms

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