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Kenneth Kofi Gyan – ProQuest LLC, 2024
The use of virtual reality in higher education plays a major role in addressing key areas of teaching, research, and learning. The applicable use of virtual reality sets the stage for ways to integrate an immersive environment, customizable based on higher education constituents preferences. The purpose of this research was to determine emerged…
Descriptors: Computer Simulation, Higher Education, Educational Technology, Technology Uses in Education
Samantha Marie Norton – ProQuest LLC, 2024
This dissertation used three independent studies to evaluate learning adaptations, techniques, and tools in response to COVID-19. Study 1 provides a personal narrative about COVID-10 and school closures. The first-hand reflection explores technologies used for remote education and how the technologies can improve learning experiences. Study 2 is a…
Descriptors: Distance Education, Educational Practices, Educational Trends, Futures (of Society)
Michael A. Dzbenski – ProQuest LLC, 2024
Virtual Reality (VR) and Virtual Learning Environments (VLE) are technologies that allow users to interact with virtual environments and can create and participate in digital educational experiences and simulations. Due to the VR and VLEs being relatively new technologies in education, acceptance, use, and finally adoption in a classroom…
Descriptors: Computer Simulation, Educational Environment, Technology Uses in Education, Computer Attitudes
Jason Wolfgang Woodworth – ProQuest LLC, 2023
Virtual reality can be used to enhance education, especially in the remote context. Cross-reality interfaces can be useful for users who wish to access shared virtual spaces from different devices. Emotion recognition can then be used to supplement the lost non-verbal cues and allow teachers to address students in need. We introduce several types…
Descriptors: Computer Simulation, Stimuli, Psychological Patterns, Educational Improvement
Samantha Nemchek Scott – ProQuest LLC, 2024
Collaboration is an essential skill for a special education teacher's (SETs) success in developing individualized education programs (IEPs) to ensure that students with disabilities have access to equal educational opportunities. Collaboration occurs when members of an inclusive learning community work together as equals to meet a student's…
Descriptors: Computer Simulation, Cooperation, Knowledge Level, Teacher Characteristics
Brien Waller Luck – ProQuest LLC, 2024
The purpose of this qualitative study was to collect data from 18 published augmented reality researchers to determine their perceptions on: (a) how augmented reality will influence high school education in the future; (b) how augmented reality will impact curriculum and instruction, taking into account specific content areas (e.g., science,…
Descriptors: Computer Simulation, Simulated Environment, High Schools, Technology Uses in Education
Janetta Adelle Robins Boone – ProQuest LLC, 2024
This dissertation aimed to expand knowledge and practical uses of educational technology tools in high-stakes team training environments. This study depicted the real-world impacts of virtual reality (VR) technology on learning and training for the Royal New Zealand Police Academy and those training teams in high-stakes environments.…
Descriptors: Cognitive Processes, Difficulty Level, Police Education, Police
David Wesley Woolverton – ProQuest LLC, 2024
As virtual reality (VR) becomes more commonly used in education, it is important to understand the technology's weakness and mitigate any potential negative effects on student success. One adverse side-effect of VR use is simulation-induced motion sickness, known in the context of VR as VR sickness. Previous research by Howard and Van Zandt (2021)…
Descriptors: Computer Simulation, Educational Technology, Fear, Correlation
Qiao Jin – ProQuest LLC, 2024
Virtual reality (VR) has the potential to revolutionize the way we learn and educate, enhancing and supplementing the traditional learning experience by providing new ways to interact with information and people. However, its full potential in education has yet to be fully realized, as work in this space requires resolving cutting-edge technical…
Descriptors: Educational Technology, Computer Simulation, Experiential Learning, Socialization
Frank Liu – ProQuest LLC, 2024
Virtual reality (VR) provides significant opportunities for students to experience immersive education. In VR, students can travel to the international space station, or go through a science experiment at home. However, the current tactile feedback provided by these systems do not feel real. Controllers do not provide the same tactile feedback…
Descriptors: Learning Experience, Computer Simulation, Equipment, Manipulative Materials
Rachel Franz – ProQuest LLC, 2024
Virtual Reality (VR) is rapidly gaining popularity as a consumer technology, yet accessibility has not been prioritized. VR enables users to interact with immersive virtual worlds, but effective interaction requires the ability to perceive and navigate the environment. Fortunately, over the past thirty years, hundreds of scene-viewing and…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Accessibility (for Disabled)
Lorilei G. Thompson – ProQuest LLC, 2024
Teacher preparation programs are ever evolving based on research and student needs. The use of technology, such as virtual reality (VR), is at the forefront of education to help provide opportunities for teacher candidates to practice teaching in a semi-authentic classroom environment of students with and without exceptionalities. VR is a way for…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Technology, Preservice Teachers
Kelly Jay Smith – ProQuest LLC, 2024
Augmented reality (AR) is an emergent technology beginning to be integrated into many disciplines such as engineering, architecture, and medical fields for educational purposes. The present study builds on a pilot study conducted in the spring of 2022 exploring how AR can be employed in Environmental Education (EE) by providing just-in-time…
Descriptors: Computer Simulation, Simulated Environment, Environmental Education, Technology Uses in Education
Ali Ceyhun Muftuoglu – ProQuest LLC, 2024
This study investigates the role of Immersive Virtual Reality (IVR) in facilitating Transformative Experiences (TE) and enhancing everyday engagement with learning. Using the Teaching for Transformative Experiences in Science (TTES) model, this research integrates IVR's unique affordances--presence and agency--to examine how immersive learning…
Descriptors: Computer Simulation, Transformative Learning, Learner Engagement, Science Education
Paolo Castro – ProQuest LLC, 2023
Virtual reality refers to the technology used to create multi-sensory, three-dimensional environments its users can interact with. Occupational therapists may find virtual reality-based therapy appealing as it allows them to access many virtual environments and tasks that would be difficult to recreate in traditional settings. Despite literature…
Descriptors: Computer Simulation, Simulated Environment, Occupational Therapy, Allied Health Personnel