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Albuquerque Mendes, Beatriz Dixo Sousa – ProQuest LLC, 2018
This research investigates the responses of three individuals engaging with the Super Mario World (SMW) platform videogame glitches, and how they learned to solve the problem without formal help. This investigation was chosen because it explores connections between media literacy, critical thinking, and play in adults in the context of responding…
Descriptors: Video Games, Computer Software, Error Correction, Problem Solving
Silberman, Peter – ProQuest LLC, 2013
This study investigated how and why secondary school faculty use the learning software, Odyssey. Faculty were asked about their pedagogical beliefs and instructional practices, the perceived impact of using the software on student outcomes, and how, if at all, Odyssey-using faculty would change the software to increase utility. Data collection…
Descriptors: Secondary School Teachers, Computer Software, Teaching Methods, Instructional Effectiveness
Ellwood, Robin B. – ProQuest LLC, 2013
This research investigated how student social interactions within two approaches to an inquiry-based science curriculum could be related to student motivation and achievement outcomes. This qualitative case study consisted of two cases, Off-Campus and On-Campus, and used ethnographic techniques of participant observation. Research participants…
Descriptors: Science Achievement, Student Motivation, Computer Software, Inquiry
Oliva, Emily C. – ProQuest LLC, 2013
The cooperating teacher's ability to effectively support the professional development and training of student teachers during the field experience may be impacted by the level of support and guidance they receive. This qualitative single-case study was designed to explore the relationship between the cooperating teachers and one university…
Descriptors: Cooperating Teachers, Secondary School Teachers, College School Cooperation, Case Studies
Foley, Leslie M. – ProQuest LLC, 2013
As digital media practices become readily available in today's classrooms, literacy and literacy instruction are changing in profound ways (Alvermann, 2010). Professional organizations emphasize the importance of integrating new literacies (New London Group, 1996) practices into language-arts instruction (IRA, 2009; NCTE, 2005). As a result,…
Descriptors: Story Telling, Grade 1, Grade 2, Elementary School Students
Flanigan, Glen Patrick – ProQuest LLC, 2008
The purpose of the present research study was to examine effects of the use of SmartMusic practice software on the intonation and rhythmic accuracy of brass players' musical performances. Twenty college brass players who served as participants in the four-week study were randomly assigned to one of two practice conditions. The WSM (With…
Descriptors: Music, Intonation, Computer Software, Educational Technology