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Jenifer Butler – ProQuest LLC, 2024
As the world becomes increasingly globalized thanks, at least in part, to the ubiquity of digital technology, scholars in discourse and new media must explore the possibility of learning and composition to expand pedagogical practices and opportunities. This project uses study abroad programs and education as a test case for establishing the…
Descriptors: Intercultural Communication, Cultural Capital, Information Technology, Computer Simulation
Constance Kunkler – ProQuest LLC, 2022
Background Significance: A shortage of clinical sites has made it difficult for the psychiatric technician (PT) to practice skills, such as therapeutic communication. Therapeutic communication is an important component of the PT curriculum. The development of virtual reality (VR) software has the potential to enhance communication skills,…
Descriptors: Computer Simulation, Mental Health Workers, Clinical Experience, Curriculum Implementation
Jared Phelps Canright – ProQuest LLC, 2023
The creation of new knowledge in the form of scientific models is a cornerstone of the process of science. In physics laboratory instruction, students are very often stuck in a confirmatory mindset; they have been conditioned to believe that the role of experimentation in the classroom and in the world is to verify known facts. This mindset is…
Descriptors: Novelty (Stimulus Dimension), Physics, Models, Scientific Concepts
Echeverri Jimenez, Emmanuel Iamsun – ProQuest LLC, 2022
At the molecular level, chemical processes involve the rearrangement of atoms in space and time. Students often struggle with visualizing the 3D spatial characteristics of molecules and transition states, as well as recognizing the dynamic nature of chemistry. Both visual spatial skills and representational competence should be explicitly trained…
Descriptors: Computer Simulation, Educational Environment, Prediction, Spatial Ability
Liceralde, Van Rynald T. – ProQuest LLC, 2021
When we read, errors in oculomotor programming can cause the eyes to land and fixate on different words from what the mind intended. Previous work suggests that these "mislocated fixations" form 10-30% of first-pass fixations in reading eye movement data, which presents theoretical and analytic issues for eyetracking-while-reading…
Descriptors: Eye Movements, Reading Processes, Error Patterns, Psychomotor Skills
Francheska M. Garcia – ProQuest LLC, 2024
Healthcare professionals and individuals underutilize substance use screenings, driving exploration of innovative approaches like virtual agent-guided screening. This study assessed the virtual counselor app's equivalence to in-person evaluation for substance use screening. Participants also completed a user experience questionnaire and a…
Descriptors: Intervention, Screening Tests, Substance Abuse, Health Services
Giovanni Bryan Jamal McKinney – ProQuest LLC, 2021
A high number of cyber breaches in organizations occur as a result of email phishing attempts. Research has shown that cyber education has a positive impact in user awareness of attack methods resulting in the reduction of compromises from email phishing attempts. However, in some instances, cyber education does not have a positive impact on the…
Descriptors: Employees, Computer Security, Information Security, Electronic Mail
Zhenzhen Qi – ProQuest LLC, 2023
In the age of computing, we rely on software to manage our days, from the moment we wake up until we go to sleep. Software predicts the future based on actualized data from the past. It produces procedures instead of experiences and solutions instead of care. Software systems tend to perpetuate a normalized state of equilibrium. Their application…
Descriptors: Computer Simulation, Video Games, Visual Aids, Computer Games
Kathrine Choura Branch – ProQuest LLC, 2022
Simulation has been recognized as a teaching, learning, evaluation, and research strategy based on learning theories, that has come to play a significant role in healthcare education (Beal et al., 2017; La Cerra et al., 2019). Health-related academic programs in higher education have traditionally used simulation to fill gaps in learning and…
Descriptors: Clinical Experience, Computer Simulation, Computer Software, Computer Assisted Instruction
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
Ruberto, Thomas Joseph – ProQuest LLC, 2023
In-person field education through exploration is fundamental in geoscience, but equal access is limited by time, cost, safety, distance, physical ability, and instructor variability. Technology advances allow students to explore pedagogically rich but inaccessible places through virtual field trips (VFTs). Studies show that VFTs result in…
Descriptors: Place Based Education, Computer Simulation, Field Trips, Learning Experience
Andreas Bueckle – ProQuest LLC, 2021
In the age of big data, interactive data visualizations are becoming increasingly prevalent. The ability to focus on subsets of data is essential for exploring large temporal, geospatial, topical, and network datasets. In order to categorize all parts of data visualizations, various attempts have been made to build frameworks for how to interpret,…
Descriptors: Computer Simulation, Visual Aids, Computer Interfaces, Technology Uses in Education
Norouzian, Reza – ProQuest LLC, 2018
This dissertation consists of three manuscripts. The manuscripts contribute to a budding "methodological reform" currently taking place in quantitative second-language (L2) research. In the first manuscript, the researcher describes an empirical investigation on the application of two well-known effect size estimators, eta-squared (eta…
Descriptors: Bayesian Statistics, Second Language Learning, Language Research, Periodicals
Zhang, Zhewei – ProQuest LLC, 2016
Digital products are rapidly shaping our world into a ubiquitous computing world. Because of its unique characteristics, digital artifacts are generative and highly evolving through the recombination of existing elements as well as by the invention of new elements. In this thesis, I first propose an evolutionary view to examine how digital…
Descriptors: Classification, Computer Software, Web Sites, Design
Yun, Jiyeo – ProQuest LLC, 2017
Since researchers investigated automatic scoring systems in writing assessments, they have dealt with relationships between human and machine scoring, and then have suggested evaluation criteria for inter-rater agreement. The main purpose of my study is to investigate the magnitudes of and relationships among indices for inter-rater agreement used…
Descriptors: Interrater Reliability, Essays, Scoring, Evaluators
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