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Sierra M. Villanueva – ProQuest LLC, 2022
Educational technology has shown an increase in use over the years as a method of remediating student academic deficits. While educational technology demonstrates various benefits for students in schools, there is still limited research depicting what amount of intervention students should receive through educational technology. To ensure schools…
Descriptors: Computers, Educational Technology, Intervention, Time Factors (Learning)
Davis, Taylor – ProQuest LLC, 2022
Secondary English as a Second Language (ESL) students commonly face obstacles that put them at greater risk for learning gaps in computer assisted learning (CAL). These obstacles include but are not limited to computer attitudes, computer self-efficacy, digital empathy, and connectivity gaps. Student attitudes towards computers as learning devices…
Descriptors: Secondary School Students, English Language Learners, English (Second Language), Student Attitudes
Ruiqi Shen – ProQuest LLC, 2021
With the large demand for technology workers all around the world, more people are learning programming. Studies show that human tutoring is the most effective way to learn for novice programmers. However, problems such as the inaccessibility to physical classes, prohibitive costs, and the lack of educators may limit students' opportunities to…
Descriptors: MOOCs, Online Systems, Interactive Video, Computer Assisted Instruction
Ababneh, Mohammad – ProQuest LLC, 2014
A dialog system or a conversational agent provides a means for a human to interact with a computer system. Dialog systems use text, voice and other means to carry out conversations with humans in order to achieve some objective. Most dialog systems are created with specific objectives in mind and consist of preprogrammed conversations. The primary…
Descriptors: Item Response Theory, Web 2.0 Technologies, Computer System Design, Intelligent Tutoring Systems
Kane, Shaun K. – ProQuest LLC, 2011
Using touch screens presents a number of usability and accessibility challenges for blind people. Most touch screen-based user interfaces are optimized for visual interaction, and are therefore difficult or impossible to use without vision. This dissertation presents an approach to redesigning gesture-based user interfaces to enable blind people…
Descriptors: Computer Assisted Instruction, Vision, Interaction, Educational Technology
Moosavi, Seyed A. – ProQuest LLC, 2009
Computer Aided Instruction (CAI) has vast possibilities that are just beginning to emerge as the medium is being utilized by more and more institutions nationwide. The new educational software industries have the potential to meet the educational needs of a large and increasingly diverse student population. The purpose of the present study is…
Descriptors: Constructivism (Learning), Educational Needs, College Mathematics, Educational Benefits
Coffindaffer, Kari Christine Carlson – ProQuest LLC, 2010
The present research study investigated the interaction of graphic design students with different forms of software training materials. Four versions of the procedural task instructions were developed (A) Traditional Textbook with Still Images, (B) Modified Text with Integrated Still Images, (C) Onscreen Modified Text with Silent Onscreen Video…
Descriptors: Video Technology, Technical Institutes, Research Methodology, Multimedia Materials
Barnes, Susan Kubic – ProQuest LLC, 2010
In this era of increased accountability in education, there is a need for tools to use in assessing the abilities and instructional levels of young children. Computers have been used successfully to assess older children and adults. However, there is a dearth of empirical research to provide evidence that computer-based testing (CBT) is…
Descriptors: Test Results, Testing, Phonological Awareness, Preschool Children
Tucker, Tommy Howard – ProQuest LLC, 2009
The purpose of this study was to determine the relationship between using computer-assisted instruction (CAI) size and success on the Texas Assessment of Knowledge and Skills (TAKS) mathematics exam with fifth-grade students in Texas compared to the effect of alternative improvement approaches used by a control group. Research explored the use of…
Descriptors: Control Groups, Instructional Design, Computer Assisted Instruction, Computers
DeRouin-Jessen, Renee E. – ProQuest LLC, 2008
The term "serious games" became popularized in 2002 as a result of an initiative to promote the use of games for education, training, and other purposes. Today, many companies are using games for training and development, often with hefty price tags. For example, the development budget for the U.S. Army recruiting game, "America's…
Descriptors: Fantasy, Computer Assisted Instruction, Learning Motivation, Rewards