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Showing 1 to 15 of 32 results Save | Export
Dianna Lynn Robison – ProQuest LLC, 2023
The purpose of this quantitative comparative study was to examine differences in college-level math students' self-efficacy attributable to recent use of virtual reality (VR) learning environments and processes. The theoretical foundation for this study included connectivism, multi-dimensionalism and social cognitive theory, and self-efficacy…
Descriptors: College Students, Mathematics Instruction, Self Efficacy, Computer Simulation
Beth A. Perkins – ProQuest LLC, 2021
In educational contexts, students often self-select into specific interventions (e.g., courses, majors, extracurricular programming). When students self-select into an intervention, systematic group differences may impact the validity of inferences made regarding the effect of the intervention. Propensity score methods are commonly used to reduce…
Descriptors: Probability, Causal Models, Evaluation Methods, Control Groups
James P. Miller – ProQuest LLC, 2020
Simulation-based medical education (SBME) is a proven instructional method for increasing knowledge gains in medical learners. However, it is difficulty to implement because of cost, technical considerations, and issues of accessibility. This experimental, mixed-methods study of senior-level nursing students sought to understand what impact an…
Descriptors: Computer Simulation, Medical Education, Technology Uses in Education, Nursing Students
DeSantis, Wes J. – ProQuest LLC, 2018
This research focused on the inquiry skill of questioning used as a teaching tool and how undergraduate preservice teacher-preparatory program. The instructional strategy of questioning took place in a classroom that used a mixed-reality simulation system. The research design was a mixed-methods procedure. The quantitative aspect included a…
Descriptors: Data, Decision Making, Feedback (Response), Coaching (Performance)
Boiman, Carolyn – ProQuest LLC, 2017
Caring is considered a paradigm embodied by the profession of nursing. Caring behaviors of nurses therefore, becomes a fundamental component of everyday nursing practice. Despite this accepted reality of caring in nursing, little research has focused on how to teach caring behaviors to nursing students. The purpose of this quasi-experimental…
Descriptors: Caring, Associate Degrees, Nursing Students, Nursing Education
Wright, Richard A. – ProQuest LLC, 2013
The purpose of this research was to investigate the effects of virtual reality training on the development of cognitive memory and handgun accuracy by law enforcement neophytes. One hundred and six academy students from 6 different academy classes were divided into two groups, experimental and control. The experimental group was exposed to virtual…
Descriptors: Weapons, Accuracy, Control Groups, Experimental Groups
DiGiacomo, Pat – ProQuest LLC, 2017
A recurring theme in the literature is that simulation is a positive teaching strategy when compared to other methods of instruction and produces positive student outcomes (Jefferies, 2016). Simulation provides educators a way to reproduce a clinical teaching experience in a safe, supportive learning environment. The purpose of this quantitative…
Descriptors: Teaching Methods, Undergraduate Students, Nursing Education, Case Studies
Winter, Scott R. – ProQuest LLC, 2013
The purpose of this study was to determine if a reflexive learning treatment utilizing select case studies could enhance the decision-making of pilots who encounter an irreversible emergency. Participants, who consisted of members of the subject university's professional pilot program, were divided into either a control or experimental group and…
Descriptors: Air Transportation, Flight Training, Decision Making Skills, Emergency Programs
Gillette, Sean – ProQuest LLC, 2013
Astronomy is becoming a forgotten science, which is evident by its relatively low enrollment figures compared to biology, chemistry, and physics. A portable inflatable planetarium brings relevance back to astronomy and offers support to students and educators by simulating realistic astronomical environments. This study sought to determine if…
Descriptors: Astronomy, Science Education, Grade 5, Elementary School Students
Olson, Susan L. – ProQuest LLC, 2013
High-fidelity simulation (HFS) use in nursing education has been a frequent research topic in recent years. Previous research included studies on the use of HFS with nursing students, focusing on their feelings of self-confidence and anxiety. However, research focused specifically on the debriefing portion of HFS was limited. This quantitative,…
Descriptors: Nursing Education, Nursing Students, Simulation, Retention (Psychology)
Lampi, Evans – ProQuest LLC, 2013
The effectiveness of using virtual labs to train students in computer networking skills, when real equipment is limited or unavailable, is uncertain. The purpose of this study was to determine the effectiveness of using virtual labs to train students in the acquisition of computer network configuration and troubleshooting skills. The study was…
Descriptors: Foreign Countries, Simulated Environment, Computer Simulation, Teaching Methods
Washington, Andre Lamont – ProQuest LLC, 2013
This study examined how desktop virtual reality environment training (DVRET) affected state anxiety and vocational identity of vocational rehabilitation services consumers during job placement/job readiness activities. It utilized a quantitative research model with a quasi-experimental pretest-posttest design plus some qualitative descriptive…
Descriptors: Simulated Environment, Computer Simulation, Job Placement, Vocational Rehabilitation
Abal, Abdulaziz – ProQuest LLC, 2013
The population of English Language Learners (ELLs) globally has been increasing substantially every year. In the United States alone, adult ELLs are the fastest growing portion of learners in adult education programs (Yang, 2005). There is a significant need to improve the teaching of English to ELLs in the United States and other English-speaking…
Descriptors: English (Second Language), Adult Education, Virtual Classrooms, Computer Simulation
Srinivas, Samvith – ProQuest LLC, 2010
This research explores the role of affect in the domain of human wayfinding by asking if increased motivation will alter the performance across various routes of increasing complexity. Participants were asked to perform certain navigation tasks within an indoor Virtual Reality (VR) environment under either motivated and not-motivated instructions.…
Descriptors: Computer Simulation, Motivation, Spatial Ability, Control Groups
Dodds, Heather E. – ProQuest LLC, 2013
Online education has grown into a part of the educational market answering the demand for learning at the learner's choice of time and place. Inquiry skills such as observing, questioning, collecting data, and devising fair experiments are an essential element of 21st-century online science coursework. Virtual immersive worlds such as Second Life…
Descriptors: Online Courses, Inquiry, Simulated Environment, Computer Simulation
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