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Pope, Linda Charleen – ProQuest LLC, 2023
Current literature reveals the importance of expanding the educational toolchest to include teaching through games. Game-based learning has been extensively studied, underscoring a human need to have fun while learning. This research project focused on the development of "Paved Paradise: A Tiny House Ecovillage Board Game," that could…
Descriptors: Game Based Learning, Ecology, Sustainability, Knowledge Level
Kevin McLaughlin – ProQuest LLC, 2023
The emerging impact of gamification in the field of education has generated several possible avenues for enhancing learning outcomes and raised a large number of as-yet unanswered questions as to the effectiveness of different gamification techniques in different contexts. This quantitative survey study examines the impact of gamification on…
Descriptors: Computer Science Education, Computer Security, Information Security, Game Based Learning
David William Hooks – ProQuest LLC, 2020
This qualitative action research dissertation was an endeavor to strengthen the practitioner-researcher's ability to foster collaboration skills among eighth grade students in his elective science, technology, engineering, and mathematics (STEM) class. The research question that anchored this study was: To what extent can I foster effective…
Descriptors: Cooperation, Group Activities, Middle School Students, Technology Uses in Education