Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Computer Interfaces | 3 |
Correlation | 3 |
Educational Technology | 3 |
Technology Uses in Education | 2 |
Access to Computers | 1 |
Age Differences | 1 |
Child Development | 1 |
Cognitive Processes | 1 |
Comprehension | 1 |
Computers | 1 |
Design | 1 |
More ▼ |
Source
ProQuest LLC | 3 |
Publication Type
Dissertations/Theses -… | 3 |
Education Level
Secondary Education | 2 |
Early Childhood Education | 1 |
Elementary Education | 1 |
Grade 6 | 1 |
Grade 7 | 1 |
High Schools | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Preschool Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Matthew Dorsch – ProQuest LLC, 2024
The shift to online learning management systems such as Canvas seemed to assume students would become more independent and self-regulated, yet little research has been conducted in this area, especially with school-age students. This study examined the ways middle school students engaged with an online learning management system (LMS) and their…
Descriptors: Executive Function, Middle School Students, Digital Literacy, Influence of Technology
Boksz, Barbara A. – ProQuest LLC, 2012
This study examined the process teachers used to change their pedagogy to deliver effective instruction using Web 2.0 tools. A phenomenological approach examined the "lived experiences" of seven secondary teachers through in-depth interviews giving this study an in-depth qualitative analysis of teachers and technology. The widening…
Descriptors: Technology Integration, Secondary School Teachers, Secondary School Students, Web 2.0 Technologies
Gilutz, Shuli – ProQuest LLC, 2009
This study looks at the relationship between age, technology experience, and design factors in determining young children's comprehension of novel digital interfaces. In Experiment 1, 35 preschoolers played three games that varied in complexity and familiarity. Parental questionnaires were used to assess children's previous technology experience.…
Descriptors: Familiarity, Young Children, Interaction, Educational Technology