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Baron, Tyler – ProQuest LLC, 2017
Currently, educational games are designed with the educational content as the primary factor driving the design of the game. While this may seem to be the optimal approach, this design paradigm causes multiple issues. For one, the games themselves are often not engaging as game design principles were put aside in favor of increasing the…
Descriptors: Educational Games, Course Content, Engineering, Models
Van De Bogart, Kevin L. – ProQuest LLC, 2017
Instruction in analog electronics is an integral component of many physics and engineering programs, and is typically covered in courses beyond the first year. While extensive research has been conducted on student understanding of introductory electric circuits, to date there has been relatively little research on student learning of analog…
Descriptors: Electronics, Physics, Science Education, Engineering Education
Joshi, Swaroop Ravindra – ProQuest LLC, 2017
Piaget's classic work on cognitive development showed that engaging learners in critical discussions with peers about ideas that are "different" than theirs leads to deep conceptual understanding. Implementing such an approach in college-level STEM (Science, Technology, Engineering, Math) courses has some specific challenges: (a) Short…
Descriptors: Cooperative Learning, Computer Mediated Communication, Competition, Teaching Methods

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