NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 11 results Save | Export
Steffenie Williams – ProQuest LLC, 2024
Play is an important dimension of learning for all students. When students are allowed to play, amazing things happen. Students start to tell stories, explore new concepts, and learn in authentic ways. Some of these experiences are constructed with peers, while others are created individually. Discoveries are made by connecting one student's ideas…
Descriptors: Play, Learning Processes, Ethnography, Student Interests
Shannon Ann Basas Perry – ProQuest LLC, 2024
Within the broad, interdisciplinary field of adult education, affective aspects of experience and the roles they play in learning have, thus far, not been properly theorized or researched. This dissertation first explores how John Heron's whole person theory (WPT) conceptualizes feeling as an expansive affective capacity at the root of all human…
Descriptors: Experiential Learning, Creativity, Transformative Learning, Adult Education
Elizabeth Jane Rose Stretch – ProQuest LLC, 2023
The sentiment that creativity is the most important skill needed to solve the problems that we face is repeated by different business and industry leaders around the world (Bronson & Merryman, 2010; NEA, n.d.; Nussbaum et al., 2005; Sammio, 2017). The call for creativity has been amplified in response to the problems and obstacles caused by…
Descriptors: Elementary School Students, Grade 6, STEM Education, Failure
Battle, Erica Lanise – ProQuest LLC, 2019
With the innovation of the internet, the learner is able to access his or her online classroom anytime, and anywhere based on the customized online learning environment by instructional designers. Creating online learning environments, also known as instructional design, can be challenging. This research focused on how instructional designers…
Descriptors: Online Courses, Instructional Design, Case Studies, Models
Buyi Wang – ProQuest LLC, 2021
The current research set out to explore how Chinese-English bilingual scholars utilize their linguistic and cultural resources in teaching and academic inquiry. Adopting the theoretical lenses of translanguaging and multilingual perspective on creativity, I explored the teaching, research, and academic writing practices of three bilingual…
Descriptors: Bilingualism, Researchers, Chinese, English (Second Language)
Ellen Dougherty – ProQuest LLC, 2021
The purpose of this eight-week study was to analyze how a multi-age primary community utilized the technology available to them from an activity theoretical perspective. In addition, it was aimed at exploring how the technology provided opportunities for second language development. The study relied on Cultural Historical Theory (CHAT) and…
Descriptors: Second Language Learning, Second Language Instruction, Sociocultural Patterns, Learning Theories
Keevers, Douglas M. – ProQuest LLC, 2016
College students in the United States today are failing to be academically engaged, and there is a critical need to analyze why this is occurring. The research conducted in this study was used to examine student engagement as a means to promote learning in higher education. Student engagement can lead to knowledge development and foster academic…
Descriptors: Learner Engagement, College Students, Student Attitudes, Higher Education
Fleming, Kirk D. – ProQuest LLC, 2012
The business world is constantly striving for new, better, more efficient products and services. As such, the call for innovation rings out loud and clear throughout every industry and every workplace environment. As a foundation for innovation, creativity is typically positioned as a valued attribute, skill or behavior for adults in the…
Descriptors: Workplace Learning, Creativity, Affective Behavior, Affective Measures
Fisher, Sharyn – ProQuest LLC, 2013
This dissertation looks at the nature of creativity and what it takes to create a creative environment between the home environment and the elementary classrooms. Children make meaning best through play, creativity and problem-solving; this theory is built on Vygotsky's zone of proximal development (1978) alongside schema theory and Sternberg…
Descriptors: Creativity, Elementary School Students, Emergent Literacy, Play
Jessee, Emily George – ProQuest LLC, 2012
This research study provides the finding of a qualitative case study in Technology, Engineering, and Design Education as well as Social Studies Education. The purpose of this study was to describe the role of graphics within a social studies lesson by examining a student's experience when a new lesson is implemented in class. The participants were…
Descriptors: Student Experience, Case Studies, Qualitative Research, Technology Education
Massalski, Dorothy Clare – ProQuest LLC, 2009
Intelligence and creativity are concepts used to describe the efforts of human beings to achieve the highest aspirations of the human brain-mind-spirit system. Howard Gardner, intelligence and creativity researcher, applied his Multiple Intelligence theory to case studies of creative masters from seven intelligence domains developing a template…
Descriptors: Multiple Intelligences, Creativity, Fine Arts, Academically Gifted