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Sean Michael Kross – ProQuest LLC, 2022
Data science encompasses the most prominent collection of methods for creating scientific knowledge in the 21st century. Currently, data scientists must navigate a wide-ranging and often incoherent ecosystem of tools, in addition to organizing sociotechnical interactions with colleagues across many fields of expertise. This predicament motivates…
Descriptors: Data Science, Computer Software, Interpersonal Relationship, Expertise
Rachel Guldin – ProQuest LLC, 2022
In the wake of the 2016 and 2020 U.S. presidential elections and the COVID-19 pandemic, increasing public attention has been paid to the ability of citizens to use and understand news media, information, and digital technology. Conversations about media literacy--the ability to critically engage with media--are ongoing in the press, schools, and…
Descriptors: News Media, Literacy Education, Critical Theory, Media Literacy
Andrew Joseph Krause – ProQuest LLC, 2022
This is a study of student engagement with computational labs in Calculus 2. The labs task students with using MATLAB to investigate contexts such as rocket science, disease modeling, and market economics forecasting by modifying and executing provided code, guided by questions that have students report the results of their simulations or…
Descriptors: Learner Engagement, Computation, Calculus, Mathematics Instruction
Kunlun He – ProQuest LLC, 2024
This phenomenological research delves into the complex reasons behind Chinese translation graduates' reluctance or decision to leave the translation industry, despite the field's growth and critical global role. It aims to untangle the intricate factors influencing these career trajectories, drawing on the lived experiences of graduates from their…
Descriptors: Career Change, Translation, Work Environment, Professional Education
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
Hauser, Deanna Mae – ProQuest LLC, 2017
Social engineers manipulate individuals into divulging confidential information or compromising personal or organizational security. The purpose of this qualitative case study was to examine the potential lack of social engineering awareness that affects employees at companies in southeastern Michigan. The research method consisted of interviews…
Descriptors: Engineering, Behavior Modification, Familiarity, College Faculty
Katherine J. Stephenson – ProQuest LLC, 2017
While the changing nature of design activity is a topic supported by a range of popular and academic publications, the role that design tools have taken in that change is less well studied. The tools used in the trade, both by industrial designers and mechanical engineers, have undergone a rapid transformation in the last fifty years. The research…
Descriptors: Engineering Education, Digital Literacy, Novices, Majors (Students)
Nash, Ann Marie – ProQuest LLC, 2013
Role clarity for any individual leads to more successful implementation of his or her job expectations. In a school, there are many individuals with various roles to fill. The Instructional Technology Resource Teacher (ITRT) has multiple roles within a school including: training teachers, designing integrated curriculum, managing learning…
Descriptors: Educational Technology, Teacher Role, Stakeholders, Secondary School Teachers
Kang, Jung Ja – ProQuest LLC, 2013
"Do not conform to the pattern of this world, but be transformed by the renewing of your mind" (Rom. 12:2). Perspective transformation, central to the Christian life, remains a continuing crucial expectation of Christian education. This study explored the transformative learning experience of Sunday school teachers at Korean evangelical…
Descriptors: Transformative Learning, Christianity, Churches, Korean Americans
Altamirano, Jesus Manuel – ProQuest LLC, 2013
Alcoholic beverages in the State of Arizona are regulated by the Arizona Department of Liquor Licenses and Control (ADLLC). Education programs in the alcohol industry must align with the needs of students working in the industry and with the criteria set forth by the ADLLC. Prior research has concentrated on irresponsible alcohol consumption…
Descriptors: Alcohol Education, Student Attitudes, Socialization, Teacher Attitudes
Thomson, Louise Elizabeth – ProQuest LLC, 2011
Today's adolescents are expected to read and write well at highly competent levels and the content area literacy skills they will acquire in adolescence are necessary for academic achievement as well as life-long learning. In the middle grades, content area literacy skills are perfected through work in various curricular areas, which are housed in…
Descriptors: Research Tools, Qualitative Research, Middle Schools, School Culture
Silverman, Loretta H. – ProQuest LLC, 2010
The majority of college students are not ready for college-level math courses, which, when completed, have been shown to increase graduation and transfer rates among college students. To address this problem, the Math My Way (MMW) program was developed to integrate module-based curriculum and mastery learning approaches. The purpose of this study…
Descriptors: Nontraditional Students, Control Groups, College Students, Grade Point Average
Lawkowski, Susan J. – ProQuest LLC, 2010
The historical research study will focus on the development and growth of virtual education programs for K-12 students, with primary emphasis on the states of Florida, California, and Pennsylvania. The term virtual education will be used interchangeably throughout this document with online courses and e-learning. The purpose of this historical…
Descriptors: Cognitive Style, Reading Fluency, Reading Achievement, Standardized Tests
Games, Ivan A. – ProQuest LLC, 2009
The research in this dissertation examined the language and literacy practices of middle school children as they played Gamestar Mechanic, a game-based learning environment constituted by a flash-based multiplayer online role-playing game designed to introduce them to the Discourse of game designers, by exposing them to key principles and…
Descriptors: Learning Theories, Play, Discourse Analysis, Educational Practices
Samuels, Jason – ProQuest LLC, 2010
This study was inspired by a history of student difficulties in calculus, and innovation in response to those difficulties. The goals of the study were fourfold. First, to design a mathlet for students to explore local linearity. Second, to redesign the curriculum of first semester calculus around the use of technology, an emphasis on…
Descriptors: Experimental Groups, Prior Learning, Visualization, Program Effectiveness
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