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Zaydman, Mikhail – ProQuest LLC, 2017
This dissertation examines conversations and attitudes about mental health in Twitter discourse. The research uses big data collection, machine learning classification, and social network analysis to answer the following questions (1) what mental health topics do people discuss on Twitter? (2) Have patterns of conversation changed over time? Have…
Descriptors: Public Policy, Mental Health, Data Analysis, Data Collection
SungYong, Um – ProQuest LLC, 2016
Digital ecosystems are one of the most important strategic issues in the current digital economy. Digital ecosystems are dynamic and generative. They evolve as new firms join and as heterogeneous systems are integrated into other systems. These features digital ecosystems determine economic and technological success in the competition among…
Descriptors: Electronic Publishing, Electronic Journals, Ecology, Computer System Design
Liu, Peng – ProQuest LLC, 2013
This dissertation explores the effects of increased digitization on the evolutionary dynamics of organizational routines. Do routines become more flexible, or more rigid, as the mix of digital technologies and human actors changes? What are the mechanisms that govern the evolution of routines? The dissertation theorizes about the effects of…
Descriptors: Organizational Culture, Technological Advancement, Technology Integration, Computer Simulation
Moore, Heather – ProQuest LLC, 2013
Construction requires the knowledge and experience of craftsmen. The knowledge and experience is gained through local coordination and local adaption at points of installation, which classifies the work as complex production. Information generated at these points of installation can be valuable in understanding how and why workers make decisions,…
Descriptors: Construction Industry, Building Trades, Construction (Process), Work Environment
Baron, Luis Fernando – ProQuest LLC, 2013
There are many indications that social mobilization and political participation have been transformed by Information Communication Technologies (ICT), and, more recently, by Social Media. In spite of many studies which have attempted to grapple with their interrelationship, we still know little about the degree and complexity of those…
Descriptors: Social Media, Activism, Information Technology, Citizen Participation
Lamb, Richard L. – ProQuest LLC, 2013
Serious Educational Games (SEGs) have been a topic of increased popularity within the educational realm since the early millennia. SEGs are generalized form of Serious Games to mean games for purposes other than entertainment but, that also specifically include training, educational purpose and pedagogy within their design. This rise in popularity…
Descriptors: Educational Games, Models, Artificial Intelligence, Neurological Organization