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Arawjo, Ian Anders – ProQuest LLC, 2023
I situate computer programming as a cultural practice. I develop this perspective in two ways: exploring how programming practices can support intercultural learning, and examining how programming tools themselves embed cultural assumptions and values. For the former, I study how relationships across difference are formed over computing activities…
Descriptors: Computer Science Education, Programming, Cultural Influences, Elementary Secondary Education
Colon-Acosta, Nirmaliz – ProQuest LLC, 2019
As new introductory block-based coding applications for young students to learn basic computer science concepts, such as, loops and conditionals, continue to increase in popularity, it is necessary to consider the best method of teaching students these skills. Many of these products continue to exhibit programmatic misconceptions of these concepts…
Descriptors: Coding, Game Based Learning, Instructional Effectiveness, Programming Languages
Brown-Turner, Jasmine – ProQuest LLC, 2017
Edutainment refers to curriculum and instruction designed with a clear educational purpose, including multi-faceted virtual learning game design. Tools such as the Jacob's Ladder pre-production design tactic have been developed to ensure that voices of both engineers and educators are heard. However, it is unclear how development team members…
Descriptors: Computer Games, Phenomenology, Computer Software, Computer Simulation
Garcia, Francisco A. – ProQuest LLC, 2015
The purpose of this study was to discover how three person teams use game templates (trivia, role-play, or scavenger hunt) to socially construct knowledge. The researcher designed an experimental Internet-based database to facilitate teams creating each game. Teams consisted of teachers, students, hobbyist, and business owners who shared similar…
Descriptors: Games, Databases, Teamwork, Interaction
Bartholomew, Scott – ProQuest LLC, 2016
With the increasingly ubiquitous nature of mobile devices among K-12 students, many argue for and against the inclusion of these devices in K-12 classrooms. Arguments in favor cite instant access to information and collaboration with others as positive affordances made possible through mobile devices. Self-directed learning, a process where…
Descriptors: STEM Education, Portfolios (Background Materials), Engineering Education, Design
DeSimone, Charles P. – ProQuest LLC, 2016
Evaluation of instruction has typically occurred during development, before implementation, and after course completion. The problem is that evaluation is typically post delivery; courses are not traditionally updated in real time with feedback from students in the classroom. However the potential to evaluate and modify instruction during delivery…
Descriptors: Evaluation Methods, Qualitative Research, Delphi Technique, Attitude Measures
Wu, Di – ProQuest LLC, 2013
Location-based services have been identified as a promising communication paradigm in highly mobile and dynamic vehicular networks. However, existing mobile ad hoc networking cannot be directly applied to vehicular networking due to differences in traffic conditions, mobility models and network topologies. On the other hand, hybrid architectures…
Descriptors: Motor Vehicles, Geographic Information Systems, Networks, Environmental Influences
Alyahya, Dalia Mohammed – ProQuest LLC, 2011
The expansion of the Internet and online learning around the globe makes it more important to understand the differences in website design among cultures. Furthermore, the members of educational institutions around the world rely on the Internet more than ever before in a variety of aspects. Also, web design differs from culture to culture. Saudi…
Descriptors: Foreign Countries, Internet, Web Sites, Cultural Differences
Tolentino, Lisa – ProQuest LLC, 2013
This dissertation describes the development of a state-of-the-art immersive media environment and its potential to motivate high school youth with autism to vocally express themselves. Due to the limited availability of media environments in public education settings, studies on the use of such systems in special education contexts are rare. A…
Descriptors: Autism, Educational Media, High School Students, Verbal Communication
Littlejohn, Deborah Kathleen – ProQuest LLC, 2011
This research concerns the culture of design education in the context of great change in the social and professional conditions of practice. Findings illuminate interrelationships among pedagogy, professional identity and the design of the instructional setting in programs that teach visual communication and interaction design. Participants'…
Descriptors: College Faculty, College Instruction, Grounded Theory, Models