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Showing 1 to 15 of 111 results Save | Export
Michael David Brown – ProQuest LLC, 2023
Students in today's classrooms are immersed in technology outside the classroom walls, and then they enter classrooms without the use of any technological tools, and they doubt the relevance of education. To determine the impact of technology used in the classroom, this qualitative phenomenological research study's methodology gathered data using…
Descriptors: Technology Integration, Technology Uses in Education, Influence of Technology, Teacher Attitudes
Rachel Franz – ProQuest LLC, 2024
Virtual Reality (VR) is rapidly gaining popularity as a consumer technology, yet accessibility has not been prioritized. VR enables users to interact with immersive virtual worlds, but effective interaction requires the ability to perceive and navigate the environment. Fortunately, over the past thirty years, hundreds of scene-viewing and…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Accessibility (for Disabled)
Jonathan Spike – ProQuest LLC, 2024
As more and more students seek out online educational opportunities, emerging technology and platforms must provide the most effective experience for learners to expand their knowledge and skill sets. The research study aimed to investigate social presence, collaboration, and design opportunities in head-mounted, virtual reality as compared to the…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Interpersonal Relationship
Elma Hajric – ProQuest LLC, 2024
Smart cities surveil through ubiquitous and intrusive data collection via networked sensors. Smart city efforts are also frequently imagined as primarily top-down and male visions of the future in service of economic benefit. The smart campus presents a new dimension of smart city urbanism as an identified gap in literature. In the following…
Descriptors: Research Universities, Campuses, Information Technology, Design
Dhvani Ashok Toprani – ProQuest LLC, 2021
With the widespread use of technology in education, the nature and role of technology in the process of learning are becoming increasingly difficult to understand. There is a need to shift the focus of education technology from innovating around tools to innovating around designing new digital learning environments. Designing digital learning…
Descriptors: Technology Uses in Education, Cooperative Learning, Educational Environment, Learning Processes
Huter, Sara K. – ProQuest LLC, 2023
Digital storytelling is a promising method to improve the quality of online learning. Digital stories are short videos using multimedia elements. Digital stories can be instructional, narrative, or informative. Digital stories can be categorized in several different ways, but most often as personal narratives, instructional videos, or historical…
Descriptors: Educational Technology, Story Telling, Electronic Learning, Online Courses
Saba Kawas – ProQuest LLC, 2022
Today's technologies are rapidly impacting how children learn, play, communicate, and interact with others. Popular media and common wisdom often portray children's technology use as detrimental to their growth and wellbeing. However, in recent years, a wealth of research in Child-Computer Interaction (CCI), education, and health informatics…
Descriptors: Child Development, Technology, Design, Handheld Devices
Jessica Gatewood – ProQuest LLC, 2024
This non-experimental causal-comparative study aims to explore the possible effect of expertise on learning experience design (LXD) deviation identification and the classification of these deviations in alignment with provided learning experience design constructs within a learning technology. Additionally, this study challenges Nielsen's (1993)…
Descriptors: Educational Technology, Novices, Expertise, Learning Experience
Panda, Payod – ProQuest LLC, 2021
My multi-article dissertation explores the utility of immersive media like Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) in design learning and education, particularly as we recover from the social, technological, and cultural disruptions caused by the COVID-19 global pandemic. Chapter 2 clarifies how the multiple modalities…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
Natalie Gauvin – ProQuest LLC, 2024
Understanding the people who use the digital products we build is essential to creating experiences that are useful, desired, and enjoyable. Personas are a tool often employed in educational settings and industry to build empathy for users. Using a concurrent mixed methods approach, this study sought to better understand how personas help to build…
Descriptors: Empathy, Users (Information), User Satisfaction (Information), Technology Uses in Education
Stephen Mwendwa Kitoo – ProQuest LLC, 2020
The purpose of this single instrumental case study was to understand the differential use of Blackboard tools for residential faculty members at a large private nonprofit university in the Southeastern part of the United States. The differential use of Blackboard tools was generally defined as the tendency of residential faculty members in…
Descriptors: Learning Management Systems, Private Colleges, College Faculty, Residential Programs
Cheryl Bagshaw Frederick – ProQuest LLC, 2021
As part of the process for designing an online information technology (IT) course, hands-on activities may be included; however, the literature has not readily revealed the best practices and challenges instructional designers (IDs) face with including hands-on activities in an online IT course. Research has shown that hands-on learning increases…
Descriptors: Information Technology, Instructional Design, Online Courses, Experiential Learning
Brannon, Megan E. – ProQuest LLC, 2022
The purpose of this study was to explore the impact of design thinking instruction on the creativity of preservice teachers. Preservice teachers took part in a two-week unit on 3D printing as a part of their regular instruction in an educational technology course. The experimental group was introduced to design thinking instruction as a framework…
Descriptors: Design, Creativity, Preservice Teachers, Educational Technology
Asmhan Al-Sinan – ProQuest LLC, 2022
This dissertation was conducted to explore the influence of architectural design on educators' and students' behavior and perception about their learning. The study began with four principal questions, concerning a new academic building at the University of Kansas. However, the inquiry process took me to different directions. The questions focused…
Descriptors: Technology Integration, Technology Uses in Education, Student Behavior, Architecture
Byungsoo Kim – ProQuest LLC, 2020
In this dissertation research, three studies were conducted to better understand how technology-driven design processes and skill sets are taught and mentored in Industrial Design (ID) education and the contemporary industry and to update existing design processes, methods, and tools that can help instructors to teach and guide ID students to…
Descriptors: Industrial Education, Design, Role Theory, Information Technology
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